.. |
tests
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d3d11/tests: Add a few more tests for texture formats.
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2018-09-18 20:59:38 +02:00 |
Makefile.in
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d3d11: Move d3d10core to d3d11.
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2015-08-21 21:49:43 +09:00 |
async.c
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d3d11: Add ID3D11Device2 stub.
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2018-05-16 18:47:30 +02:00 |
buffer.c
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d3d11: Add ID3D11Device2 stub.
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2018-05-16 18:47:30 +02:00 |
d3d11.spec
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d3d11: Add D3D11On12CreateDevice() stub.
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2018-09-17 21:19:35 +02:00 |
d3d11_main.c
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d3d11: Add D3D11On12CreateDevice() stub.
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2018-09-17 21:19:35 +02:00 |
d3d11_private.h
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include: Add a generic available ARRAY_SIZE().
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2018-07-04 10:39:15 +02:00 |
device.c
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wined3d: Get rid of WINED3DCAPS typedef.
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2018-06-15 09:11:29 +02:00 |
inputlayout.c
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d3d11: Add ID3D11Device2 stub.
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2018-05-16 18:47:30 +02:00 |
shader.c
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d3d11: Add ID3D11Device2 stub.
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2018-05-16 18:47:30 +02:00 |
state.c
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d3d11: Pass normalized D3D11_DEPTH_STENCIL_DESC to wine_rb_put().
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2018-09-07 18:18:46 +02:00 |
texture.c
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d3d11: Add ID3D11Device2 stub.
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2018-05-16 18:47:30 +02:00 |
utils.c
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d3d11: Create wined3d textures for 1D textures.
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2018-04-03 09:38:58 +02:00 |
version.rc
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d3d11: Add version.rc file.
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2013-12-02 11:08:53 +01:00 |
view.c
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d3d11: Introduce get_resource_properties() helper function.
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2018-06-20 16:02:29 +02:00 |