Sweden-Number/dlls/d2d1
Giovanni Mascellani b33177355e d2d1: Trim rasterization area when drawing Bézier curves.
A Bézier stroke can lie outside its "defining triangle" for at most
half of the stroke width, not an entire stroke width.

Signed-off-by: Giovanni Mascellani <gio@debian.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
..
tests d2d1: Ensure that hollow figures do not impact geometry bounds. 2020-01-30 15:58:30 +01:00
Makefile.in
bitmap.c d2d1: Improve bitmap creation DPI handling. 2019-10-27 19:15:19 +01:00
bitmap_render_target.c
brush.c d2d1: Only create shader resource views for drawable bitmaps. 2019-09-25 21:11:22 +02:00
d2d1.spec
d2d1_private.h d2d1: Implement ellipse drawing. 2020-01-28 14:24:12 +01:00
dc_render_target.c d2d1: Only create shader resource views for drawable bitmaps. 2019-09-25 21:11:22 +02:00
device.c d2d1: Trim rasterization area when drawing Bézier curves. 2020-02-13 16:44:24 +01:00
effect.c
factory.c d2d1: Implement ellipse drawing. 2020-01-28 14:24:12 +01:00
geometry.c d2d1: Ensure that hollow figures do not impact geometry bounds. 2020-01-30 15:58:30 +01:00
hwnd_render_target.c
layer.c
mesh.c
state_block.c
stroke.c
version.rc
wic_render_target.c