..
Makefile.in
…
adapter_gl.c
wined3d: Get rid of vram_bytes from struct wined3d_adapter.
2018-11-21 17:06:03 +01:00
arb_program_shader.c
wined3d: Pass correct bind flags to texture creation functions.
2018-10-31 16:17:36 +01:00
ati_fragment_shader.c
…
buffer.c
wined3d: Pass bind flags to wined3d_get_format().
2018-10-31 16:17:36 +01:00
context.c
wined3d: Do not crash when trying to draw to buffer render target.
2018-11-23 20:17:44 +01:00
cs.c
wined3d: Fix mapping of SV_VertexID to gl_VertexID.
2018-11-23 20:17:45 +01:00
device.c
wined3d: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE on the cursor texture.
2018-11-26 20:24:54 +01:00
directx.c
wined3d: Report system shared memory for adapters.
2018-11-21 17:06:05 +01:00
gl_compat.c
…
glsl_shader.c
wined3d: Simplify "glsl_generate_ffp" texture projection.
2018-11-26 20:24:58 +01:00
nvidia_texture_shader.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
palette.c
…
query.c
wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
2018-11-21 17:06:42 +01:00
resource.c
wined3d: Disallow dynamic rendertarget and depth/stencil resources.
2018-11-19 22:42:41 +01:00
sampler.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
shader.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
shader_sm1.c
…
shader_sm4.c
…
state.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
stateblock.c
wined3d: Store the blend factor as a struct wined3d_color.
2018-10-18 01:00:52 +02:00
surface.c
wined3d: Get rid of the redundant WINED3D_TEXTURE_CREATE_MAPPABLE flag in surface_convert_format().
2018-11-23 20:17:44 +01:00
swapchain.c
wined3d: Propagate HRESULTs in wined3d_swapchain_resize_target().
2018-11-23 20:17:44 +01:00
texture.c
wined3d: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE on the cursor texture.
2018-11-26 20:24:54 +01:00
utils.c
wined3d: Make "driver private" formats always mappable.
2018-11-19 22:42:41 +01:00
version.rc
…
vertexdeclaration.c
…
view.c
wined3d: Introduce a separate structure for OpenGL shader resource view information.
2018-11-13 20:54:28 +01:00
wined3d.spec
wined3d: Pass bind flags to wined3d_check_device_format().
2018-10-31 16:17:36 +01:00
wined3d_gl.h
…
wined3d_main.c
…
wined3d_private.h
wined3d: Fix mapping of SV_VertexID to gl_VertexID.
2018-11-23 20:17:45 +01:00