Sweden-Number/dlls/wined3d
Henri Verbeet 6a646ac25d wined3d: shader_get_registers_used() is only called during shader initialization. 2010-12-03 11:04:39 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Explicitly pass shader_data and reg_maps to need_rel_addr_const(). 2010-12-03 11:04:36 +01:00
ati_fragment_shader.c wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
basetexture.c wined3d: Textures never have a resource size. 2010-11-23 13:15:32 +01:00
buffer.c wined3d: Fix the indentation in buffer_direct_upload(). 2010-11-23 13:15:39 +01:00
clipper.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
context.c wined3d: Remove a redundant parameter to enable_extension(). 2010-12-02 11:54:03 +01:00
cubetexture.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
device.c wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
directx.c wined3d: Detect nouveau as NVIDIA. 2010-11-29 19:43:35 +01:00
drawprim.c wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive(). 2010-11-30 10:57:10 +01:00
gl_compat.c
glsl_shader.c wined3d: Remove a unused parameter to shader_dirtifyable_constants(). 2010-12-02 11:53:57 +01:00
nvidia_texture_shader.c wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
palette.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
query.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
resource.c wined3d: Move the PrivateData structure to resource.c. 2010-12-01 11:08:39 +01:00
shader.c wined3d: shader_get_registers_used() is only called during shader initialization. 2010-12-03 11:04:39 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
stateblock.c
surface.c wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt(). 2010-11-30 10:57:23 +01:00
surface_base.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
surface_gdi.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
swapchain.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
swapchain_base.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
swapchain_gdi.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
texture.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
volumetexture.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Move the rel_offset vertex shader field to the ARB shader backend. 2010-12-03 11:04:28 +01:00