Sweden-Number/dlls/wined3d
Markus Amsler 3fd04308ab d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice. 2006-12-06 12:39:30 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Use the texture sampling function in a few more instructions (ARB asm shaders). 2006-11-28 12:22:24 +01:00
baseshader.c
basetexture.c
cubetexture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
device.c d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice. 2006-12-06 12:39:30 +01:00
directx.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
drawprim.c Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.". 2006-11-30 16:03:59 +01:00
glsl_shader.c wined3d: Use the texture sampling function in a few more instructions (GLSL). 2006-11-28 12:22:32 +01:00
indexbuffer.c
palette.c
pixelshader.c
query.c
resource.c
stateblock.c
surface.c wined3d/d3d9: Pitch for DXTn textures can not be 0. With tests. 2006-12-04 12:38:16 +01:00
surface_gdi.c
swapchain.c d3d: Callback infrastructure for implicit render target destruction in IWineD3DSwapChain. 2006-12-06 12:39:00 +01:00
texture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
utils.c
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d.spec
wined3d_main.c
wined3d_private.h d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d_private_types.h