Sweden-Number/dlls/d3d9
Paul Gofman e9961039ec wined3d: Validate the filter in wined3d_texture_blt().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41929
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:37:43 +01:00
..
tests wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c d3d9: Make shader validator traces less verbose. 2020-02-17 15:05:56 +01:00
d3d9_private.h wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_format(). 2020-03-11 15:55:13 +01:00
device.c wined3d: Get rid of the vertex sampler offset. 2020-03-16 21:37:35 +01:00
directx.c wined3d: Pass a struct wined3d_adapter pointer to wined3d_get_device_caps(). 2020-03-16 21:30:58 +01:00
query.c
shader.c
stateblock.c d3d9: Retrieve state from the stateblock in d3d9_stateblock_Apply(). 2020-03-06 17:52:57 +01:00
surface.c
swapchain.c
texture.c wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_format(). 2020-03-11 15:55:13 +01:00
version.rc
vertexdeclaration.c
volume.c