Sweden-Number/dlls/wined3d
Matteo Bruni 78ae4f66d7 wined3d: Set GL_UNPACK_ALIGNMENT to 1.
Alignment should be taken care by the surface pitch and
GL_UNPACK_ROW_LENGTH alone just fine, as long as the pitch is a
multiple of the pixel size. Client APIs respect that,
internally we need to do the same and the changes to
surface_load_texture and wined3d_volume_upload_data are there
for this reason (e.g. WINED3DFMT_R16G16_SNORM is emulated with
GL_RGB16 when NV_texture_shader isn't supported).
2015-02-20 22:53:09 +09:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Set GL_UNPACK_ALIGNMENT to 1. 2015-02-20 22:53:09 +09:00
cs.c
device.c wined3d: Make sure the correct texture is bound in device_update_volume. 2015-02-19 17:52:03 +09:00
directx.c wined3d: Set z = 0.0 via the projection matrix instead of depth clamping. 2015-02-12 22:20:05 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Apply modifiers after floatBitsToInt()/floatBitsToUint() in shader_glsl_add_src_param(). 2015-02-18 23:21:49 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Set z = 0.0 via the projection matrix instead of depth clamping. 2015-02-12 22:20:05 +09:00
stateblock.c
surface.c wined3d: Set GL_UNPACK_ALIGNMENT to 1. 2015-02-20 22:53:09 +09:00
swapchain.c
texture.c wined3d: Reject unsupported pitches in wined3d_surface_update_desc(). 2015-02-19 17:51:47 +09:00
utils.c wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions. 2015-02-18 22:02:39 +09:00
version.rc
vertexdeclaration.c wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
view.c
volume.c wined3d: Set GL_UNPACK_ALIGNMENT to 1. 2015-02-20 22:53:09 +09:00
wined3d.spec
wined3d_gl.h wined3d: Set z = 0.0 via the projection matrix instead of depth clamping. 2015-02-12 22:20:05 +09:00
wined3d_main.c
wined3d_private.h wined3d: Manage color key changes in the texture. 2015-02-18 22:02:33 +09:00