Sweden-Number/dlls/ddraw
Stefan Dösinger 3b197749f9 ddraw: Align user vertex data. 2012-12-18 12:37:00 +01:00
..
tests ddraw: Avoid LPD3DDEVICEDESC7. 2012-12-12 11:58:55 +01:00
Makefile.in
clipper.c ddraw: Don't leak the window DC. 2012-02-08 17:20:22 -06:00
ddraw.c ddraw: Avoid LPDDSURFACEDESC2. 2012-12-07 10:35:36 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Handle DrawPrimitive with a dynamic vertex buffer. 2012-12-18 12:36:47 +01:00
device.c ddraw: Align user vertex data. 2012-12-18 12:37:00 +01:00
executebuffer.c ddraw: Pass the number of vertices to DrawIndexedPrimitive. 2012-12-18 12:36:28 +01:00
light.c ddraw: Get rid of IDirect3DDeviceImpl. 2012-04-10 16:21:25 +02:00
main.c ddraw: Avoid LPDIRECTDRAW. 2012-11-08 15:37:46 +01:00
material.c ddraw: Use proper helpers for iface calls. 2012-08-27 19:46:03 +02:00
palette.c ddraw: Get rid of IDirectDrawPaletteImpl. 2012-03-13 10:26:54 +01:00
surface.c ddraw: Move the mipmap desc fixup code to ddraw_surface_create_texture() from device_parent_create_texture_surface(). 2012-10-25 11:48:19 +02:00
utils.c ddraw: Don't map 1, 2 and 4 bit alpha formats to WINED3DFMT_A8_UNORM. 2012-12-03 12:37:06 +01:00
version.rc
vertexbuffer.c ddraw: Create a dynamic buffer if DDLOCK_DISCARDCONTENTS is used. 2012-12-04 10:55:06 +01:00
viewport.c wined3d: wined3d_device_set_transform() never fails. 2012-09-12 12:46:07 +02:00