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Makefile.in
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
arb_program_shader.c
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wined3d: Use the texture sampling function in a few more instructions (ARB asm shaders).
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2006-11-28 12:22:24 +01:00 |
baseshader.c
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wined3d: Move some code specific to the different shader backends into the respective source files.
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2006-11-28 12:19:19 +01:00 |
basetexture.c
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wined3d: Add D3DTADDRESS to the WINED3D namespace.
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2006-10-24 20:06:15 +02:00 |
cubetexture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
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2006-12-06 12:38:51 +01:00 |
device.c
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d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
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2006-12-06 12:39:30 +01:00 |
directx.c
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d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
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2006-12-06 12:39:14 +01:00 |
drawprim.c
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.".
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2006-11-30 16:03:59 +01:00 |
glsl_shader.c
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wined3d: Use the texture sampling function in a few more instructions (GLSL).
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2006-11-28 12:22:32 +01:00 |
indexbuffer.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
palette.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
pixelshader.c
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wined3d: Cast-qual warnings fix.
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2006-11-27 13:43:10 +01:00 |
query.c
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wined3d: Corrected names in checkGLcall text.
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2006-10-10 19:58:29 +02:00 |
resource.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
stateblock.c
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wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
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2006-10-31 12:11:09 +01:00 |
surface.c
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wined3d/d3d9: Pitch for DXTn textures can not be 0. With tests.
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2006-12-04 12:38:16 +01:00 |
surface_gdi.c
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wined3d: D3DLOCK: Use consistently in the WINED3D namespace.
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2006-10-24 20:06:06 +02:00 |
swapchain.c
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d3d: Callback infrastructure for implicit render target destruction in IWineD3DSwapChain.
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2006-12-06 12:39:00 +01:00 |
texture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
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2006-12-06 12:38:37 +01:00 |
utils.c
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wined3d: Cast-qual warnings fix.
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2006-11-27 13:43:05 +01:00 |
vertexbuffer.c
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wined3d: Fix a comment.
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2006-11-13 12:58:40 +01:00 |
vertexdeclaration.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
vertexshader.c
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wined3d: Cast-qual warnings fix.
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2006-11-27 13:43:10 +01:00 |
volume.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
volumetexture.c
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d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
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2006-12-06 12:39:14 +01:00 |
wined3d.spec
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WineDirect3DCreate has 3 args in the source.
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2005-03-21 10:52:32 +00:00 |
wined3d_main.c
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wined3d: Add FBO support for offscreen rendering.
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2006-11-17 18:14:13 +01:00 |
wined3d_private.h
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d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
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2006-12-06 12:39:14 +01:00 |
wined3d_private_types.h
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wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
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2006-11-17 18:14:25 +01:00 |