Sweden-Number/dlls/wined3d
Matteo Bruni 4032cc80f9 wined3d: Declare the correct number and type of fragment shader color outputs.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-05 19:57:16 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Call wined3d_cs_emit_update_sub_resource() directly in buffer_init(). 2018-06-20 16:02:42 +02:00
context.c
cs.c
device.c wined3d: Get rid of WINED3DCAPS typedef. 2018-06-15 09:11:29 +02:00
directx.c wined3d: Expose feature level in wined3d caps. 2018-06-15 09:11:34 +02:00
gl_compat.c
glsl_shader.c wined3d: Declare the correct number and type of fragment shader color outputs. 2018-07-05 19:57:16 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Reduce nesting in texture2d_load_sysmem(). 2018-06-20 16:02:38 +02:00
swapchain.c
texture.c wined3d: Initialize depth/stencil texture data. 2018-06-20 16:02:34 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Disallow disabling GLSL on core profile contexts. 2018-06-11 18:13:09 +02:00
wined3d_private.h include: Add a generic available ARRAY_SIZE(). 2018-07-04 10:39:15 +02:00