Sweden-Number/dlls/wined3d
Henri Verbeet 153db6a757 wined3d: Do not download textures to WINED3D_LOCATION_BUFFER in wined3d_texture_gl_unload().
Since we remove any potential PBO a few lines later.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-03 21:27:14 +01:00
..
Makefile.in
adapter_gl.c wined3d: Destroy PBOs in wined3d_texture_gl_destroy_object(). 2019-12-03 21:27:14 +01:00
adapter_vk.c wined3d: Finish the CS before removing the context in adapter_vk_uninit_3d(). 2019-12-03 21:27:14 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c wined3d: Get rid of the "stateblock_state" field from struct wined3d_device. 2019-11-27 22:03:23 +01:00
directx.c wined3d: Add Intel HD 615 PCI id and device description. 2019-12-02 22:02:56 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Store the blend factor in the stateblock as a render state. 2019-12-03 21:27:14 +01:00
surface.c wined3d: Support stretching compressed format surfaces in surface_cpu_blt(). 2019-12-02 22:02:56 +01:00
swapchain.c
texture.c wined3d: Do not download textures to WINED3D_LOCATION_BUFFER in wined3d_texture_gl_unload(). 2019-12-03 21:27:14 +01:00
utils.c wined3d: Do not set depth/stencil sizes on colour formats. 2019-12-03 21:27:14 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Store the blend factor in the stateblock as a render state. 2019-12-03 21:27:14 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store texture sub-resource buffer objects as uintptr_t. 2019-12-03 21:27:14 +01:00
wined3d_vk.h