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Makefile.in
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arb_program_shader.c
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wined3d: Use floating point colors in the blitter's color_fill functions.
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2010-08-24 12:24:39 +02:00 |
ati_fragment_shader.c
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…
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basetexture.c
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wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded.
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2010-08-16 13:47:08 +02:00 |
buffer.c
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wined3d: Rename the "format" field in wined3d_format_desc to "id".
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2010-08-26 12:41:44 +02:00 |
clipper.c
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…
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context.c
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wined3d: Simply use context_apply_draw_buffers() in context_apply_clear_state().
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2010-08-30 11:26:45 +02:00 |
cubetexture.c
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wined3d: Rename the "format" field in wined3d_format_desc to "id".
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2010-08-26 12:41:44 +02:00 |
device.c
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wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ClearRendertargetView().
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2010-08-30 11:26:46 +02:00 |
directx.c
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wined3d: Rename the "format" field in wined3d_format_desc to "id".
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2010-08-26 12:41:44 +02:00 |
drawprim.c
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wined3d: Rename the "format" field in wined3d_format_desc to "id".
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2010-08-26 12:41:44 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Check the GLSL info log for all shaders.
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2010-08-25 11:57:24 +02:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Fix another DWORD to WORD conversion warning.
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2010-08-02 12:55:23 +02:00 |
query.c
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resource.c
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wined3d: Reattach FBO attachments when any of the corresponding surfaces is unloaded.
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2010-08-16 13:47:08 +02:00 |
shader.c
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wined3d: Make some lookup tables const.
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2010-08-04 13:24:24 +02:00 |
shader_sm1.c
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shader_sm4.c
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…
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state.c
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wined3d: Rename the "format" field in wined3d_format_desc to "id".
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2010-08-26 12:41:44 +02:00 |
stateblock.c
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surface.c
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wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ColorFill().
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2010-08-30 11:26:45 +02:00 |
surface_base.c
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wined3d: Rename the "format" field in wined3d_format_desc to "id".
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2010-08-26 12:41:44 +02:00 |
surface_gdi.c
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wined3d: Rename the "format" field in wined3d_format_desc to "id".
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2010-08-26 12:41:44 +02:00 |
swapchain.c
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wined3d: Rename the "format" field in wined3d_format_desc to "id".
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2010-08-26 12:41:44 +02:00 |
swapchain_base.c
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wined3d: Cleanup IWineD3DBaseSwapChainImpl_GetBackBuffer() a bit.
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2010-08-16 13:47:28 +02:00 |
swapchain_gdi.c
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wined3d: Also store the subresource container type.
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2010-08-17 11:55:32 +02:00 |
texture.c
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wined3d: Rename the "format" field in wined3d_format_desc to "id".
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2010-08-26 12:41:44 +02:00 |
utils.c
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wined3d: Introduce surface_color_fill().
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2010-08-30 11:26:45 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Rename the "format" field in wined3d_format_desc to "id".
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2010-08-26 12:41:44 +02:00 |
volumetexture.c
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wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24 12:25:01 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Add support for ARB_texture_compression_rgtc.
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2010-07-30 11:36:03 +02:00 |
wined3d_main.c
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wined3d: Fix an msvc anachronism warning.
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2010-07-29 17:33:34 +02:00 |
wined3d_private.h
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wined3d: Use surface_color_fill() in IWineD3DDeviceImpl_ColorFill().
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2010-08-30 11:26:45 +02:00 |