Sweden-Number/dlls/wined3d
Henri Verbeet 7be5ccb21e wined3d: Use the texture dimension helpers in surface_set_compatible_renderbuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-20 14:02:27 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Use the texture dimension helpers in arbfp_blit_set(). 2016-04-14 13:13:46 +09:00
ati_fragment_shader.c
buffer.c wined3d: Get rid of WINED3D_BUFFER_FLUSH. 2016-04-18 15:07:27 +09:00
context.c wined3d: Create dummy 2D array textures. 2016-04-19 21:25:53 +09:00
cs.c wined3d: Track SFLAG_DISCARD per-texture. 2016-04-15 12:32:32 +09:00
device.c wined3d: Create dummy 2D array textures. 2016-04-19 21:25:53 +09:00
directx.c wined3d: Add EXT_texture_array extension. 2016-04-19 21:25:51 +09:00
drawprim.c wined3d: Explicitly pass a wined3d_state structure to context_apply_draw_state(). 2016-04-15 12:32:44 +09:00
gl_compat.c
glsl_shader.c wined3d: Implement SM4 ult instruction. 2016-04-05 00:06:44 +09:00
nvidia_texture_shader.c
palette.c wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory(). 2016-04-15 12:32:25 +09:00
query.c
resource.c
sampler.c
shader.c wined3d: Add shader limits for SM 4.1. 2016-04-15 01:14:24 +09:00
shader_sm1.c
shader_sm4.c wined3d: Implement SM4 ult instruction. 2016-04-05 00:06:44 +09:00
state.c wined3d: Merge drawStridedSlow() and drawStridedSlowVs(). 2016-04-07 12:57:34 +09:00
stateblock.c
surface.c wined3d: Use the texture dimension helpers in surface_set_compatible_renderbuffer(). 2016-04-20 14:02:27 +09:00
swapchain.c wined3d: Store renderbuffer IDs in struct wined3d_texture. 2016-04-19 14:56:02 +09:00
texture.c wined3d: Merge wined3d_surface_prepare() and wined3d_volume_prepare_location(). 2016-04-19 14:56:17 +09:00
utils.c wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory(). 2016-04-15 12:32:25 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Merge wined3d_surface_prepare() and wined3d_volume_prepare_location(). 2016-04-19 14:56:17 +09:00
wined3d.spec wined3d: Add domain shader type. 2016-04-01 20:51:33 +09:00
wined3d_gl.h wined3d: Add EXT_texture_array extension. 2016-04-19 21:25:51 +09:00
wined3d_main.c wined3d: Add domain shader type. 2016-04-01 20:51:33 +09:00
wined3d_private.h wined3d: Create dummy 2D array textures. 2016-04-19 21:25:53 +09:00