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Makefile.in
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arb_program_shader.c
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wined3d: Use the texture dimension helpers in arbfp_blit_set().
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2016-04-14 13:13:46 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Get rid of WINED3D_BUFFER_FLUSH.
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2016-04-18 15:07:27 +09:00 |
context.c
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wined3d: Create dummy 2D array textures.
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2016-04-19 21:25:53 +09:00 |
cs.c
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wined3d: Track SFLAG_DISCARD per-texture.
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2016-04-15 12:32:32 +09:00 |
device.c
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wined3d: Create dummy 2D array textures.
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2016-04-19 21:25:53 +09:00 |
directx.c
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wined3d: Add EXT_texture_array extension.
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2016-04-19 21:25:51 +09:00 |
drawprim.c
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wined3d: Explicitly pass a wined3d_state structure to context_apply_draw_state().
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2016-04-15 12:32:44 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement SM4 ult instruction.
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2016-04-05 00:06:44 +09:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
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2016-04-15 12:32:25 +09:00 |
query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Add shader limits for SM 4.1.
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2016-04-15 01:14:24 +09:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Implement SM4 ult instruction.
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2016-04-05 00:06:44 +09:00 |
state.c
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wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
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2016-04-07 12:57:34 +09:00 |
stateblock.c
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surface.c
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wined3d: Use the texture dimension helpers in surface_set_compatible_renderbuffer().
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2016-04-20 14:02:27 +09:00 |
swapchain.c
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wined3d: Store renderbuffer IDs in struct wined3d_texture.
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2016-04-19 14:56:02 +09:00 |
texture.c
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wined3d: Merge wined3d_surface_prepare() and wined3d_volume_prepare_location().
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2016-04-19 14:56:17 +09:00 |
utils.c
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wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
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2016-04-15 12:32:25 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Merge wined3d_surface_prepare() and wined3d_volume_prepare_location().
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2016-04-19 14:56:17 +09:00 |
wined3d.spec
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wined3d: Add domain shader type.
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2016-04-01 20:51:33 +09:00 |
wined3d_gl.h
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wined3d: Add EXT_texture_array extension.
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2016-04-19 21:25:51 +09:00 |
wined3d_main.c
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wined3d: Add domain shader type.
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2016-04-01 20:51:33 +09:00 |
wined3d_private.h
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wined3d: Create dummy 2D array textures.
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2016-04-19 21:25:53 +09:00 |