Sweden-Number/dlls/wined3d
Henri Verbeet 3cc8147594 wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50485
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-15 10:09:57 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup(). 2021-01-15 10:09:57 +01:00
context_vk.c
cs.c
device.c
directx.c wined3d: Use debug_d3dusage() for both usage and usage query flags. 2021-01-04 17:12:45 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c wined3d: Use debug_d3dusage() for both usage and usage query flags. 2021-01-04 17:12:45 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources. 2020-12-16 16:22:36 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Use debug_d3dusage() for both usage and usage query flags. 2021-01-04 17:12:45 +01:00
wined3d_vk.h