Sweden-Number/dlls/d3d9
Henri Verbeet 7b266e844e d3d9: Pass non-NULL rectangles to wined3d_texture_blt() in d3d9_device_StretchRect().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:13 +09:00
..
tests d3d9/tests: Test the creation of render targets with invalid multisample settings. 2016-01-29 00:42:26 +09:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c
d3d9_private.h d3d9: Replace wined3d surface refcounting with texture refcounting. 2016-01-28 13:44:12 +09:00
device.c d3d9: Pass non-NULL rectangles to wined3d_texture_blt() in d3d9_device_StretchRect(). 2016-01-29 21:25:13 +09:00
directx.c d3d9: Return one quality level when the multisampling type isn't available. 2016-01-27 23:35:32 +09:00
query.c d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
shader.c
stateblock.c
surface.c d3d9: Replace wined3d surface refcounting with texture refcounting. 2016-01-28 13:44:12 +09:00
swapchain.c wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx. 2015-10-20 00:30:38 +09:00
texture.c wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*. 2016-01-27 12:38:54 +09:00
version.rc
vertexdeclaration.c d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
volume.c d3d9: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}(). 2015-11-05 22:02:23 +09:00