Sweden-Number/dlls/wined3d
Henri Verbeet 60a710455e wined3d: Try to evict the surface's sysmem copy in surface_load_location().
The memory may not be freed until surface destruction otherwise. The PBO
creation code in surface_prepare_system_memory() also depends on the SYSMEM
location being recreated regularly, although arguably that's just a symptom of
the resource location management being somewhat broken.
2011-03-07 11:10:14 +01:00
..
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
arb_program_shader.c wined3d: Make clip planes independent from offscreen/onscreen drawing. 2011-02-15 17:24:26 +01:00
ati_fragment_shader.c wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
basetexture.c wined3d: Pass gl_info to basetexture_bind(). 2011-03-03 17:47:14 +01:00
buffer.c wined3d: Get rid of the IWineD3DBuffer typedef. 2011-03-04 16:25:58 +01:00
clipper.c wined3d: Get rid of the IWineD3DClipper typedefs. 2011-02-04 15:25:31 +01:00
context.c wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication. 2011-03-03 17:47:13 +01:00
cubetexture.c wined3d: Check subresources for NULL during texture cleanup. 2011-03-07 11:10:01 +01:00
device.c wined3d: Get rid of the IWineD3DBuffer typedef. 2011-03-04 16:25:58 +01:00
directx.c wined3d: Add support for EXT_texture_sRGB_decode. 2011-03-03 17:47:13 +01:00
drawprim.c wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. 2011-01-27 14:13:39 +01:00
gl_compat.c
glsl_shader.c wined3d: Make clip planes independent from offscreen/onscreen drawing. 2011-02-15 17:24:26 +01:00
nvidia_texture_shader.c wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
palette.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
query.c wined3d: Get rid of the IWineD3DQuery typedefs. 2011-02-04 15:25:32 +01:00
resource.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
state.c wined3d: Pass gl_info to basetexture_bind(). 2011-03-03 17:47:14 +01:00
stateblock.c wined3d: Get rid of the IWineD3DBuffer typedef. 2011-03-04 16:25:58 +01:00
surface.c wined3d: Try to evict the surface's sysmem copy in surface_load_location(). 2011-03-07 11:10:14 +01:00
surface_base.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
surface_gdi.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
swapchain.c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
swapchain_base.c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
swapchain_gdi.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
texture.c wined3d: Check subresources for NULL during texture cleanup. 2011-03-07 11:10:01 +01:00
utils.c wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication. 2011-03-03 17:47:13 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the IWineD3DVertexDeclaration typedefs. 2011-02-03 13:15:17 +01:00
view.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
volume.c wined3d: Pass gl_info to basetexture_bind(). 2011-03-03 17:47:14 +01:00
volumetexture.c wined3d: Check subresources for NULL during texture cleanup. 2011-03-07 11:10:01 +01:00
wined3d.spec wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
wined3d_gl.h wined3d: Add support for EXT_texture_sRGB_decode. 2011-03-03 17:47:13 +01:00
wined3d_main.c wined3d: Get rid of the IWineD3D typedefs. 2011-02-02 12:22:53 +01:00
wined3d_private.h wined3d: Get rid of the IWineD3DBuffer typedef. 2011-03-04 16:25:58 +01:00