..
Makefile.in
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
arb_program_shader.c
wined3d: Make clip planes independent from offscreen/onscreen drawing.
2011-02-15 17:24:26 +01:00
ati_fragment_shader.c
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31 12:25:05 +01:00
basetexture.c
wined3d: Pass gl_info to basetexture_bind().
2011-03-03 17:47:14 +01:00
buffer.c
wined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04 16:25:58 +01:00
clipper.c
wined3d: Get rid of the IWineD3DClipper typedefs.
2011-02-04 15:25:31 +01:00
context.c
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
2011-03-03 17:47:13 +01:00
cubetexture.c
wined3d: Check subresources for NULL during texture cleanup.
2011-03-07 11:10:01 +01:00
device.c
wined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04 16:25:58 +01:00
directx.c
wined3d: Add support for EXT_texture_sRGB_decode.
2011-03-03 17:47:13 +01:00
drawprim.c
wined3d: Verify we have at least one framebuffer attachment before doing clears or draws.
2011-01-27 14:13:39 +01:00
gl_compat.c
…
glsl_shader.c
wined3d: Make clip planes independent from offscreen/onscreen drawing.
2011-02-15 17:24:26 +01:00
nvidia_texture_shader.c
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31 12:25:05 +01:00
palette.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
query.c
wined3d: Get rid of the IWineD3DQuery typedefs.
2011-02-04 15:25:32 +01:00
resource.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
shader.c
wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
2010-12-16 11:50:09 +01:00
shader_sm1.c
wined3d: Properly report shader comment sizes.
2010-02-23 12:06:54 +01:00
shader_sm4.c
wined3d: Recognize the SM4 sqrt opcode.
2010-10-20 18:37:07 +02:00
state.c
wined3d: Pass gl_info to basetexture_bind().
2011-03-03 17:47:14 +01:00
stateblock.c
wined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04 16:25:58 +01:00
surface.c
wined3d: Try to evict the surface's sysmem copy in surface_load_location().
2011-03-07 11:10:14 +01:00
surface_base.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
surface_gdi.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
swapchain.c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
swapchain_base.c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
swapchain_gdi.c
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
texture.c
wined3d: Check subresources for NULL during texture cleanup.
2011-03-07 11:10:01 +01:00
utils.c
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
2011-03-03 17:47:13 +01:00
version.rc
…
vertexdeclaration.c
wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
2011-02-03 13:15:17 +01:00
view.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
volume.c
wined3d: Pass gl_info to basetexture_bind().
2011-03-03 17:47:14 +01:00
volumetexture.c
wined3d: Check subresources for NULL during texture cleanup.
2011-03-07 11:10:01 +01:00
wined3d.spec
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
wined3d_gl.h
wined3d: Add support for EXT_texture_sRGB_decode.
2011-03-03 17:47:13 +01:00
wined3d_main.c
wined3d: Get rid of the IWineD3D typedefs.
2011-02-02 12:22:53 +01:00
wined3d_private.h
wined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04 16:25:58 +01:00