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Makefile.in
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arb_program_shader.c
wined3d: Keep track of the current texture type for each texture unit.
2011-08-29 12:08:19 +02:00
ati_fragment_shader.c
wined3d: Store currently active texture in the wined3d context.
2011-08-25 11:31:55 +02:00
buffer.c
wined3d: Call glFlush after updating a buffer.
2011-08-24 11:52:06 +02:00
clipper.c
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context.c
wined3d: Remove a useless NULL check (Coverity).
2011-08-30 17:27:25 +02:00
device.c
wined3d: Make the device parameter to wined3d_device_get_base_vertex_index() const.
2011-09-06 10:48:43 +02:00
directx.c
wined3d: Don't print the GLSL info log by default on fglrx.
2011-09-05 10:56:46 +02:00
drawprim.c
wined3d: Make the device parameter to drawStridedSlow() const.
2011-08-24 11:58:15 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Don't print the GLSL info log by default on fglrx.
2011-09-05 10:56:46 +02:00
nvidia_texture_shader.c
wined3d: Store currently active texture in the wined3d context.
2011-08-25 11:31:55 +02:00
palette.c
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query.c
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resource.c
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
2011-08-29 12:08:20 +02:00
shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Store maximum vertex attributes count.
2011-08-29 12:08:19 +02:00
stateblock.c
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surface.c
wined3d: Implement wined3d_surface_flip() as a blit.
2011-09-07 11:12:17 +02:00
swapchain.c
ddraw: Get rid of the surface implementation switching code.
2011-08-31 19:42:52 +02:00
texture.c
wined3d: Keep track of the current texture type for each texture unit.
2011-08-29 12:08:19 +02:00
utils.c
wined3d: Remove unneeded address-of operators from function names.
2011-08-30 11:56:48 +02:00
version.rc
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vertexdeclaration.c
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view.c
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volume.c
wined3d: Fetch currently active texture unit from the wined3d_context.
2011-08-25 11:31:55 +02:00
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
wined3d: Enable multisampling by default.
2011-08-26 11:28:50 +02:00
wined3d_private.h
wined3d: Don't print the GLSL info log by default on fglrx.
2011-09-05 10:56:46 +02:00