Sweden-Number/dlls/wined3d
Stefan Dösinger cde3217268 wined3d: Properly release client storage memory. 2009-12-15 16:09:12 +01:00
..
Makefile.in wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
arb_program_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
ati_fragment_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
baseshader.c wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
basetexture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
buffer.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Frontbuffers are onscreen. 2009-12-15 11:58:53 +01:00
cubetexture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
device.c wined3d: Frontbuffers are onscreen. 2009-12-15 11:58:53 +01:00
directx.c wined3d: Support more formats for display mode enumeration. 2009-12-10 11:54:55 +01:00
drawprim.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
gl_compat.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
glsl_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
nvidia_texture_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
palette.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
pixelshader.c wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
query.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
resource.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
shader_sm1.c wined3d: Refuse to parse shaders with an invalid version token. 2009-10-26 11:20:39 +01:00
shader_sm4.c wined3d: Add WINED3D_SM4_OP_MIN. 2009-08-28 11:54:49 +02:00
state.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
stateblock.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
surface.c wined3d: Properly release client storage memory. 2009-12-15 16:09:12 +01:00
surface_base.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
surface_gdi.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
swapchain.c wined3d: Frontbuffers are onscreen. 2009-12-15 11:58:53 +01:00
swapchain_base.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
swapchain_gdi.c wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
texture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
utils.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
vertexshader.c wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
volumetexture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_gl.h wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
wined3d_main.c wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
wined3d_private.h wined3d: Filter window messages generated by switching to fullscreen and back. 2009-12-15 11:43:56 +01:00