Sweden-Number/dlls/wined3d
Henri Verbeet 9dd78e13d5 wined3d: Printing a FIXME once only works if the relevant BOOL is static (LLVM/Clang). 2009-10-16 13:37:21 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Don't reserve clipping constants needlessly. 2009-10-08 12:03:50 +02:00
ati_fragment_shader.c
baseshader.c
basetexture.c
buffer.c
clipper.c
context.c
cubetexture.c
device.c wined3d: Remove the useless "changed" and "enabledChanged" fields from struct wined3d_light_info. 2009-10-14 11:26:26 +02:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Printing a FIXME once only works if the relevant BOOL is static (LLVM/Clang). 2009-10-16 13:37:21 +02:00
stateblock.c wined3d: Simplify IWineD3DStateBlockImpl_Apply(). 2009-10-15 12:06:18 +02:00
surface.c
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c
vertexdeclaration.c
vertexshader.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Merge some bitfields in struct SAVEDSTATES. 2009-10-14 11:26:44 +02:00