Sweden-Number/dlls/wined3d
Henri Verbeet 74faebd68d wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
ati_fragment_shader.c wined3d: Avoid looking up shaders for shader stages that didn't change. 2013-08-21 12:13:56 +02:00
buffer.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
context.c wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
device.c wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_texture_stage_state(). 2013-08-22 10:26:49 +02:00
directx.c wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info. 2013-08-19 12:53:21 +02:00
drawprim.c wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info. 2013-08-19 12:53:21 +02:00
gl_compat.c
glsl_shader.c wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Remove WINED3D_RESOURCE_ACCESS_SCRATCH. 2013-08-22 20:15:45 +02:00
sampler.c
shader.c wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle NP2 fixup updates in shader_load_constants(). 2013-08-21 12:13:56 +02:00
stateblock.c wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader(). 2013-05-29 12:12:32 +02:00
surface.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
swapchain.c wined3d: Add a function for allocating aligned resource memory. 2013-08-21 19:53:20 +02:00
texture.c wined3d: Remove locked and dirty boxes from volumes. 2013-08-22 20:15:39 +02:00
utils.c wined3d: Implement basic volume location management. 2013-08-22 20:16:01 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c
volume.c wined3d: Implement basic volume location management. 2013-08-22 20:16:01 +02:00
wined3d.spec wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem(). 2013-06-14 11:46:20 +02:00
wined3d_gl.h
wined3d_main.c ddraw: Handle the "DirectDrawRenderer" registry key in wined3d. 2013-05-30 10:57:08 +02:00
wined3d_private.h wined3d: Store the current GLSL program per-context. 2013-08-23 10:41:28 +02:00