wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_texture_stage_state().

This commit is contained in:
Henri Verbeet 2013-08-22 09:48:41 +02:00 committed by Alexandre Julliard
parent 9b721da9a5
commit 6501f2e215
1 changed files with 1 additions and 1 deletions

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@ -3665,7 +3665,7 @@ DWORD CDECL wined3d_device_get_texture_stage_state(const struct wined3d_device *
return 0;
}
return device->updateStateBlock->state.texture_states[stage][state];
return device->stateBlock->state.texture_states[stage][state];
}
HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,