wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_scissor_rect().
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@ -2340,7 +2340,7 @@ void CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device,
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{
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TRACE("device %p, rect %p.\n", device, rect);
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*rect = device->updateStateBlock->state.scissor_rect;
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*rect = device->stateBlock->state.scissor_rect;
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TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect));
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}
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