wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_material().

This commit is contained in:
Henri Verbeet 2013-08-22 09:48:39 +02:00 committed by Alexandre Julliard
parent 8ef3a14226
commit 7638e550b9
1 changed files with 1 additions and 1 deletions

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@ -2098,7 +2098,7 @@ void CDECL wined3d_device_get_material(const struct wined3d_device *device, stru
{
TRACE("device %p, material %p.\n", device, material);
*material = device->updateStateBlock->state.material;
*material = device->stateBlock->state.material;
TRACE("diffuse {%.8e, %.8e, %.8e, %.8e}\n",
material->diffuse.r, material->diffuse.g,