From 7638e550b9e6377204d7916822d4cc7526082dfb Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 22 Aug 2013 09:48:39 +0200 Subject: [PATCH] wined3d: Read from stateBlock instead of updateStateBlock in wined3d_device_get_material(). --- dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e16a4b80719..c949a9cf63b 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2098,7 +2098,7 @@ void CDECL wined3d_device_get_material(const struct wined3d_device *device, stru { TRACE("device %p, material %p.\n", device, material); - *material = device->updateStateBlock->state.material; + *material = device->stateBlock->state.material; TRACE("diffuse {%.8e, %.8e, %.8e, %.8e}\n", material->diffuse.r, material->diffuse.g,