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Makefile.in
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adapter_gl.c
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wined3d: Allocate a new bo for busy DISCARD maps.
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2020-12-04 16:36:40 +01:00 |
adapter_vk.c
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wined3d: Unmap the slab if needed in wined3d_context_vk_destroy_bo().
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2020-12-14 16:21:45 +01:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Do not request VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT for unmappable buffers.
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2020-12-10 16:26:39 +01:00 |
context.c
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wined3d: Reference the SRV bo in context_load_shader_resources().
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2020-12-02 19:08:04 +01:00 |
context_gl.c
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wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup().
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2021-01-15 10:09:57 +01:00 |
context_vk.c
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wined3d: Zero-initialise context_vk in wined3d_context_vk_init().
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2020-12-15 22:09:21 +01:00 |
cs.c
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wined3d: Allow forcing commands serialization in the CS thread.
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2020-12-04 18:39:48 +01:00 |
device.c
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directx.c
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wined3d: Use debug_d3dusage() for both usage and usage query flags.
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2021-01-04 17:12:45 +01:00 |
gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Avoid referencing empty command buffers in wined3d_query_event_vk_issue().
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2020-12-15 22:09:21 +01:00 |
resource.c
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wined3d: Allocate a new bo for busy DISCARD maps.
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2020-12-04 16:36:40 +01:00 |
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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libport: Remove the strnlen() function replacement.
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2020-12-01 10:19:50 +01:00 |
shader_spirv.c
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state.c
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wined3d: Use the "bo user" mechanism to invalidate existing bindings in wined3d_buffer_gl_destroy_buffer_object().
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2020-12-04 16:36:36 +01:00 |
stateblock.c
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surface.c
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wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
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2020-12-02 19:08:04 +01:00 |
swapchain.c
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wined3d: Use an sRGB fallback format for sRGB formats in wined3d_swapchain_vk_select_vk_format().
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2020-12-09 16:29:28 +01:00 |
texture.c
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wined3d: The Vulkan blitter supports depth blits.
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2020-12-14 16:21:47 +01:00 |
utils.c
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wined3d: Use debug_d3dusage() for both usage and usage query flags.
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2021-01-04 17:12:45 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Do not create Vulkan 2D (array) views for UAVs on 3D resources.
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2020-12-16 16:22:36 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d: Allow forcing commands serialization in the CS thread.
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2020-12-04 18:39:48 +01:00 |
wined3d_private.h
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wined3d: Use debug_d3dusage() for both usage and usage query flags.
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2021-01-04 17:12:45 +01:00 |
wined3d_vk.h
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