Sweden-Number/dlls/wined3d
Henri Verbeet 332a6ff916 wined3d: Add GPU information for AMD TONGA.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-18 15:44:06 +01:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Recognize SM5 atomic_imin opcode. 2016-12-12 19:40:43 +01:00
ati_fragment_shader.c wined3d: Store pointer to device in wined3d_context. 2016-10-06 14:22:08 +02:00
buffer.c wined3d: Make some functions static. 2017-01-09 20:49:10 +01:00
context.c wined3d: Always check if context window needs to be updated. 2016-12-19 11:06:00 +01:00
cs.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
device.c wined3d: Only check rtv and dsv bindings in device_resource_released() when D3D is initialised. 2017-01-04 11:11:16 +01:00
directx.c wined3d: Add GPU information for AMD TONGA. 2017-01-18 15:44:06 +01:00
drawprim.c wined3d: Synchronize shader memory accesses after each draw call. 2016-11-24 14:31:07 +01:00
gl_compat.c
glsl_shader.c wined3d: Recognize SM5 atomic_imin opcode. 2016-12-12 19:40:43 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Pass GL_SYNC_FLUSH_COMMANDS_BIT to glClientWaitSync() if WINED3DGETDATA_FLUSH was specified. 2017-01-04 11:11:21 +01:00
resource.c wined3d: Sanitise resource map flags in wined3d_resource_map(). 2016-09-02 11:27:28 +09:00
sampler.c wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object(). 2016-08-05 09:08:48 -05:00
shader.c wined3d: Recognize SM5 atomic_imin opcode. 2016-12-12 19:40:43 +01:00
shader_sm1.c wined3d: Recognize dynamic linking shader instructions. 2016-12-08 13:54:14 +01:00
shader_sm4.c wined3d: Recognize SM5 atomic_imin opcode. 2016-12-12 19:40:43 +01:00
state.c wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*. 2016-12-08 13:54:19 +01:00
stateblock.c wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*. 2016-12-08 13:54:19 +01:00
surface.c wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. 2016-12-12 19:40:33 +01:00
swapchain.c wined3d: Filter messages for fullscreen mode changes. 2016-12-14 10:32:44 +01:00
texture.c wined3d: Make some functions static. 2017-01-09 20:49:10 +01:00
utils.c wined3d: Fully initialise "settings" in wined3d_ffp_get_vs_settings(). 2017-01-09 20:49:11 +01:00
version.rc
vertexdeclaration.c wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. 2016-12-12 19:40:33 +01:00
view.c wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. 2016-12-12 19:40:33 +01:00
wined3d.spec wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
wined3d_gl.h wined3d: Implement primitive restart. 2016-12-08 13:54:06 +01:00
wined3d_main.c wined3d: Use winediag for the backbuffer offscreen rendering message. 2017-01-11 16:03:59 +01:00
wined3d_private.h wined3d: Add GPU information for AMD TONGA. 2017-01-18 15:44:06 +01:00