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Makefile.in
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wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
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2016-08-01 05:56:15 -05:00 |
arb_program_shader.c
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wined3d: Recognize SM5 atomic_imin opcode.
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2016-12-12 19:40:43 +01:00 |
ati_fragment_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
buffer.c
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wined3d: Make some functions static.
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2017-01-09 20:49:10 +01:00 |
context.c
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wined3d: Always check if context window needs to be updated.
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2016-12-19 11:06:00 +01:00 |
cs.c
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
device.c
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wined3d: Only check rtv and dsv bindings in device_resource_released() when D3D is initialised.
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2017-01-04 11:11:16 +01:00 |
directx.c
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wined3d: Add GPU information for AMD TONGA.
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2017-01-18 15:44:06 +01:00 |
drawprim.c
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wined3d: Synchronize shader memory accesses after each draw call.
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2016-11-24 14:31:07 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Recognize SM5 atomic_imin opcode.
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2016-12-12 19:40:43 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Pass GL_SYNC_FLUSH_COMMANDS_BIT to glClientWaitSync() if WINED3DGETDATA_FLUSH was specified.
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2017-01-04 11:11:21 +01:00 |
resource.c
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wined3d: Sanitise resource map flags in wined3d_resource_map().
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2016-09-02 11:27:28 +09:00 |
sampler.c
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wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object().
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2016-08-05 09:08:48 -05:00 |
shader.c
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wined3d: Recognize SM5 atomic_imin opcode.
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2016-12-12 19:40:43 +01:00 |
shader_sm1.c
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wined3d: Recognize dynamic linking shader instructions.
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2016-12-08 13:54:14 +01:00 |
shader_sm4.c
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wined3d: Recognize SM5 atomic_imin opcode.
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2016-12-12 19:40:43 +01:00 |
state.c
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wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
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2016-12-08 13:54:19 +01:00 |
stateblock.c
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wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
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2016-12-08 13:54:19 +01:00 |
surface.c
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wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
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2016-12-12 19:40:33 +01:00 |
swapchain.c
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wined3d: Filter messages for fullscreen mode changes.
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2016-12-14 10:32:44 +01:00 |
texture.c
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wined3d: Make some functions static.
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2017-01-09 20:49:10 +01:00 |
utils.c
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wined3d: Fully initialise "settings" in wined3d_ffp_get_vs_settings().
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2017-01-09 20:49:11 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
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2016-12-12 19:40:33 +01:00 |
view.c
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wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
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2016-12-12 19:40:33 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_set_unordered_access_view().
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2016-11-24 14:30:56 +01:00 |
wined3d_gl.h
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wined3d: Implement primitive restart.
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2016-12-08 13:54:06 +01:00 |
wined3d_main.c
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wined3d: Use winediag for the backbuffer offscreen rendering message.
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2017-01-11 16:03:59 +01:00 |
wined3d_private.h
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wined3d: Add GPU information for AMD TONGA.
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2017-01-18 15:44:06 +01:00 |