Sweden-Number/dlls/wined3d
Henri Verbeet cfe9314b64 wined3d: Introduce wined3d_context_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-02 17:10:38 +02:00
..
Makefile.in wined3d: Introduce a Vulkan based adapter implementation. 2019-04-01 21:54:32 +02:00
adapter_gl.c wined3d: Implement GPU description registry override for Vulkan adapter. 2019-04-30 20:08:24 +02:00
adapter_vk.c wined3d: Introduce a debug helper for Vulkan return values. 2019-05-02 17:10:37 +02:00
arb_program_shader.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
ati_fragment_shader.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
buffer.c
context.c wined3d: Introduce wined3d_context_init(). 2019-05-02 17:10:38 +02:00
cs.c
device.c wined3d: Get rid of the redundant "device" parameter to context_destroy(). 2019-05-02 17:10:37 +02:00
directx.c wined3d: Make wined3d_gpu_description from Vulkan physical device properties. 2019-04-30 20:08:29 +02:00
gl_compat.c
glsl_shader.c wined3d: Use shader_glsl_append_imm_vec4() in shader_glsl_get_register_name(). 2019-05-02 17:10:37 +02:00
nvidia_texture_shader.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Don't use strcasecmp. 2019-04-04 17:21:49 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
surface.c
swapchain.c wined3d: Get rid of the redundant "device" parameter to context_destroy(). 2019-05-02 17:10:37 +02:00
texture.c
utils.c wined3d: Introduce a debug helper for Vulkan return values. 2019-05-02 17:10:37 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
wined3d_gl.h wined3d: Handle GL_EXT_vertex_array_bgra directly in gl_extension_map. 2019-04-08 19:35:24 +02:00
wined3d_main.c wined3d: Don't use strcasecmp. 2019-04-04 17:21:49 +02:00
wined3d_private.h wined3d: Introduce a separate structure for OpenGL context information. 2019-05-02 17:10:37 +02:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00