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Makefile.in
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adapter_gl.c
wined3d: Destroy PBOs in wined3d_texture_gl_destroy_object().
2019-12-03 21:27:14 +01:00
adapter_vk.c
wined3d: Finish the CS before removing the context in adapter_vk_uninit_3d().
2019-12-03 21:27:14 +01:00
arb_program_shader.c
wined3d: Store the sRGB constants as wined3d_vec4 structures.
2019-08-19 14:13:02 +02:00
ati_fragment_shader.c
wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
2019-08-07 19:56:16 +02:00
buffer.c
wined3d: Allow loading buffers mapped through system memory.
2019-09-25 21:11:32 +02:00
context.c
wined3d: Create a backup context if setting the pixel format failed in wined3d_context_gl_create_wgl_ctx().
2019-11-18 22:12:38 +01:00
cs.c
wined3d: Make the adapter responsible for clearing UAVs.
2019-09-24 17:32:08 +02:00
device.c
wined3d: Get rid of the "stateblock_state" field from struct wined3d_device.
2019-11-27 22:03:23 +01:00
directx.c
wined3d: Add Intel HD 615 PCI id and device description.
2019-12-02 22:02:56 +01:00
gl_compat.c
wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
2019-08-07 19:56:16 +02:00
glsl_shader.c
wined3d: Check if destination texture has GPU access in glsl_blitter_supported().
2019-11-11 20:01:40 +01:00
nvidia_texture_shader.c
wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
2019-08-07 19:56:16 +02:00
palette.c
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query.c
wined3d: Make the adapter responsible for query creation and destruction.
2019-08-15 20:17:01 +02:00
resource.c
wined3d: Introduce wined3d_resource_prepare_sysmem().
2019-08-16 10:08:52 +02:00
sampler.c
wined3d: Introduce a separate structure for OpenGL sampler information.
2019-08-15 20:16:58 +02:00
shader.c
wined3d: Store the sRGB constants as wined3d_vec4 structures.
2019-08-19 14:13:02 +02:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Handle degenerate viewport Z ranges.
2019-11-20 23:03:21 +01:00
stateblock.c
wined3d: Store the blend factor in the stateblock as a render state.
2019-12-03 21:27:14 +01:00
surface.c
wined3d: Support stretching compressed format surfaces in surface_cpu_blt().
2019-12-02 22:02:56 +01:00
swapchain.c
wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl.
2019-08-13 11:02:50 +02:00
texture.c
wined3d: Do not download textures to WINED3D_LOCATION_BUFFER in wined3d_texture_gl_unload().
2019-12-03 21:27:14 +01:00
utils.c
wined3d: Do not set depth/stencil sizes on colour formats.
2019-12-03 21:27:14 +01:00
version.rc
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vertexdeclaration.c
wined3d: Get rid of the float16 fallback in context_update_stream_info().
2019-08-05 18:45:03 +02:00
view.c
d3d11: Mind DSV flags when checking for conflicting SRV.
2019-10-31 17:39:13 +01:00
wined3d.spec
wined3d: Store the blend factor in the stateblock as a render state.
2019-12-03 21:27:14 +01:00
wined3d_gl.h
wined3d: Issue texture barrier before using a texture attached to FBO.
2019-10-27 19:12:41 +01:00
wined3d_main.c
wined3d: Pass a wined3d_context_gl structure to context_set_current().
2019-08-05 18:44:55 +02:00
wined3d_private.h
wined3d: Store texture sub-resource buffer objects as uintptr_t.
2019-12-03 21:27:14 +01:00
wined3d_vk.h
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