..
Makefile.in
wined3d: Add version resource.
2009-11-04 11:54:59 +01:00
arb_program_shader.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
ati_fragment_shader.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
baseshader.c
wined3d: Remove some unused GLINFO_LOCATION definitions.
2009-10-29 13:09:20 +01:00
basetexture.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
buffer.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
clipper.c
…
context.c
wined3d: Mark the draw buffer as dirty in context_create().
2009-12-16 12:22:29 +01:00
cubetexture.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
device.c
wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer().
2009-12-16 12:22:18 +01:00
directx.c
wined3d: Support more formats for display mode enumeration.
2009-12-10 11:54:55 +01:00
drawprim.c
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
gl_compat.c
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
glsl_shader.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
nvidia_texture_shader.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
palette.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
pixelshader.c
wined3d: Remove unused GetDevice() implementations.
2009-12-09 13:51:04 +01:00
query.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
resource.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
shader_sm1.c
wined3d: Refuse to parse shaders with an invalid version token.
2009-10-26 11:20:39 +01:00
shader_sm4.c
wined3d: Add WINED3D_SM4_OP_MIN.
2009-08-28 11:54:49 +02:00
state.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
stateblock.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
surface.c
wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer().
2009-12-16 12:22:18 +01:00
surface_base.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
surface_gdi.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
swapchain.c
wined3d: Mark the draw buffer as dirty in context_create().
2009-12-16 12:22:29 +01:00
swapchain_base.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
swapchain_gdi.c
wined3d: Send window messages through the swapchain before sending them to the application.
2009-12-15 11:43:41 +01:00
texture.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
utils.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
version.rc
wined3d: Add version resource.
2009-11-04 11:54:59 +01:00
vertexdeclaration.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
vertexshader.c
wined3d: Remove unused GetDevice() implementations.
2009-12-09 13:51:04 +01:00
view.c
…
volume.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
volumetexture.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
wined3d.spec
d3d8: Use a wined3d cs for wined3d locking.
2009-08-25 11:12:17 +02:00
wined3d_gl.h
wined3d: Introduce a separate structure for various OpenGL implementation limits.
2009-10-29 13:09:27 +01:00
wined3d_main.c
wined3d: Send window messages through the swapchain before sending them to the application.
2009-12-15 11:43:41 +01:00
wined3d_private.h
wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer().
2009-12-16 12:22:18 +01:00