.. |
Makefile.in
|
makefiles: Remove the no longer needed explicit separators for dependencies.
|
2010-03-16 13:28:19 +01:00 |
arb_program_shader.c
|
wined3d: Explicitly set the state handler to NULL for states with a representative.
|
2010-04-01 18:12:42 +02:00 |
ati_fragment_shader.c
|
wined3d: Explicitly set the state handler to NULL for states with a representative.
|
2010-04-01 18:12:42 +02:00 |
basetexture.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
buffer.c
|
wined3d: Initialization functions don't allocate.
|
2010-03-30 14:49:31 +02:00 |
clipper.c
|
…
|
|
context.c
|
wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.
|
2010-03-31 16:12:32 +02:00 |
cubetexture.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
device.c
|
wined3d: Remove a redundant initialization in IWineD3DDeviceImpl_UpdateSurface().
|
2010-03-31 16:32:41 +02:00 |
directx.c
|
wined3d: Remove some superfluous white space and braces from the card selection functions.
|
2010-04-01 18:12:55 +02:00 |
drawprim.c
|
wined3d: Implement manual buffer fencing.
|
2010-03-23 12:31:15 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Simplify the generated GLSL for NRM.
|
2010-03-19 14:31:40 +01:00 |
nvidia_texture_shader.c
|
wined3d: Explicitly set the state handler to NULL for states with a representative.
|
2010-04-01 18:12:42 +02:00 |
palette.c
|
…
|
|
query.c
|
wined3d: Initialization functions don't allocate.
|
2010-03-30 14:49:31 +02:00 |
resource.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
shader.c
|
wined3d: Split TEXT shader comments into separate lines.
|
2010-03-04 17:29:16 +01:00 |
shader_sm1.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
shader_sm4.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
state.c
|
wined3d: Verify all render states have a handler.
|
2010-04-02 10:36:17 +02:00 |
stateblock.c
|
…
|
|
surface.c
|
wined3d: Remove some unneeded source rectangle calculations from BltOverride.
|
2010-03-31 16:12:30 +02:00 |
surface_base.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
surface_gdi.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
swapchain.c
|
wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.
|
2010-03-31 16:12:32 +02:00 |
swapchain_base.c
|
wined3d: Store the device window in the swapchain.
|
2010-03-16 11:45:11 +01:00 |
swapchain_gdi.c
|
…
|
|
texture.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
utils.c
|
wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw.
|
2010-04-02 10:36:06 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
volume.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
volumetexture.c
|
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
|
2010-03-19 14:31:47 +01:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Add support for EXT_draw_buffers2.
|
2010-03-26 10:29:23 +01:00 |
wined3d_main.c
|
wined3d: Kill pbuffer offscreen rendering support.
|
2010-03-15 15:55:38 +01:00 |
wined3d_private.h
|
wined3d: Don't call directly into the state table.
|
2010-04-01 18:12:42 +02:00 |