Sweden-Number/dlls/wined3d
Henri Verbeet 23bfdecd8b wined3d: Verify all render states have a handler. 2010-04-02 10:36:17 +02:00
..
Makefile.in makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
arb_program_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
ati_fragment_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
basetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
buffer.c wined3d: Initialization functions don't allocate. 2010-03-30 14:49:31 +02:00
clipper.c
context.c wined3d: Use FBOs when the onscreen depth stencil format isn't suitable. 2010-03-31 16:12:32 +02:00
cubetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
device.c wined3d: Remove a redundant initialization in IWineD3DDeviceImpl_UpdateSurface(). 2010-03-31 16:32:41 +02:00
directx.c wined3d: Remove some superfluous white space and braces from the card selection functions. 2010-04-01 18:12:55 +02:00
drawprim.c wined3d: Implement manual buffer fencing. 2010-03-23 12:31:15 +01:00
gl_compat.c
glsl_shader.c wined3d: Simplify the generated GLSL for NRM. 2010-03-19 14:31:40 +01:00
nvidia_texture_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
palette.c
query.c wined3d: Initialization functions don't allocate. 2010-03-30 14:49:31 +02:00
resource.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
shader.c wined3d: Split TEXT shader comments into separate lines. 2010-03-04 17:29:16 +01:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
state.c wined3d: Verify all render states have a handler. 2010-04-02 10:36:17 +02:00
stateblock.c
surface.c wined3d: Remove some unneeded source rectangle calculations from BltOverride. 2010-03-31 16:12:30 +02:00
surface_base.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
surface_gdi.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
swapchain.c wined3d: Use FBOs when the onscreen depth stencil format isn't suitable. 2010-03-31 16:12:32 +02:00
swapchain_base.c wined3d: Store the device window in the swapchain. 2010-03-16 11:45:11 +01:00
swapchain_gdi.c
texture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
utils.c wined3d: Move handling of the unimplemented WINED3DRS_STIPPLEPATTERN states to ddraw. 2010-04-02 10:36:06 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
volumetexture.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
wined3d.spec
wined3d_gl.h wined3d: Add support for EXT_draw_buffers2. 2010-03-26 10:29:23 +01:00
wined3d_main.c wined3d: Kill pbuffer offscreen rendering support. 2010-03-15 15:55:38 +01:00
wined3d_private.h wined3d: Don't call directly into the state table. 2010-04-01 18:12:42 +02:00