Sweden-Number/dlls/wined3d
Józef Kucia 27399aa665 wined3d: Add new registry setting to select shader backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:08:13 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add new registry setting to select shader backend. 2019-02-25 19:08:13 +01:00
arb_program_shader.c wined3d: Rename MAX_FRAGMENT_SAMPLERS to WINED3D_MAX_FRAGMENT_SAMPLERS. 2019-02-22 12:26:27 +01:00
ati_fragment_shader.c wined3d: Rename MAX_TEXTURES to WINED3D_MAX_TEXTURES. 2019-02-22 12:26:23 +01:00
buffer.c
context.c wined3d: Rename MAX_COMBINED_SAMPLERS to WINED3D_MAX_COMBINED_SAMPLERS. 2019-02-22 12:26:34 +01:00
cs.c wined3d: Rename MAX_COMBINED_SAMPLERS to WINED3D_MAX_COMBINED_SAMPLERS. 2019-02-22 12:26:34 +01:00
device.c wined3d: Rename HIGHEST_TRANSFORMSTATE to WINED3D_HIGHEST_TRANSFORM_STATE. 2019-02-22 21:23:23 +01:00
directx.c wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS. 2019-02-22 12:26:16 +01:00
gl_compat.c
glsl_shader.c wined3d: Rename MAX_CLIP_DISTANCES to WINED3D_MAX_CLIP_DISTANCES. 2019-02-22 21:23:18 +01:00
nvidia_texture_shader.c wined3d: Rename MAX_TEXTURES to WINED3D_MAX_TEXTURES. 2019-02-22 12:26:23 +01:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Rename MAX_CLIP_DISTANCES to WINED3D_MAX_CLIP_DISTANCES. 2019-02-22 21:23:18 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Rename MAX_FRAGMENT_SAMPLERS to WINED3D_MAX_FRAGMENT_SAMPLERS. 2019-02-22 12:26:27 +01:00
stateblock.c wined3d: Rename HIGHEST_TRANSFORMSTATE to WINED3D_HIGHEST_TRANSFORM_STATE. 2019-02-22 21:23:23 +01:00
surface.c
swapchain.c
texture.c
utils.c wined3d: Rename MAX_ACTIVE_LIGHTS to WINED3D_MAX_ACTIVE_LIGHTS. 2019-02-22 21:23:13 +01:00
version.rc
vertexdeclaration.c wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS. 2019-02-22 12:26:16 +01:00
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Add new registry setting to select shader backend. 2019-02-25 19:08:13 +01:00
wined3d_private.h wined3d: Add new registry setting to select shader backend. 2019-02-25 19:08:13 +01:00