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tests
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d3d8: Add refcount test.
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2006-05-22 11:31:36 +02:00 |
.gitignore
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Renamed all .cvsignore files to .gitignore.
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2005-11-26 13:10:33 +01:00 |
Makefile.in
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d3d8: Add refcount test.
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2006-05-22 11:31:36 +02:00 |
basetexture.c
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d3d8: Moved the remaining code over to WineD3D (based on patches by
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2006-02-27 12:20:03 +01:00 |
cubetexture.c
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d3d8: All objects created by device should keep reference to it.
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2006-05-22 11:29:27 +02:00 |
d3d8.spec
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…
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d3d8_main.c
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d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
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2006-03-03 13:17:20 +01:00 |
d3d8_private.h
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d3d8: All objects created by device should keep reference to it.
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2006-05-22 11:29:27 +02:00 |
device.c
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d3d8: All objects created by device should keep reference to it.
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2006-05-22 11:29:27 +02:00 |
directx.c
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wined3d: Implement Init3D and Uninit3D.
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2006-04-19 12:43:22 +02:00 |
indexbuffer.c
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d3d8: All objects created by device should keep reference to it.
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2006-05-22 11:29:27 +02:00 |
pixelshader.c
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d3d8: Moved the remaining code over to WineD3D (based on patches by
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2006-02-27 12:20:03 +01:00 |
resource.c
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d3d8: Moved the remaining code over to WineD3D (based on patches by
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2006-02-27 12:20:03 +01:00 |
stateblock.c
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d3d8: Moved the remaining code over to WineD3D (based on patches by
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2006-02-27 12:20:03 +01:00 |
surface.c
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d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.
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2006-05-20 17:47:45 +02:00 |
swapchain.c
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d3d8: All objects created by device should keep reference to it.
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2006-05-22 11:29:27 +02:00 |
texture.c
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d3d8: All objects created by device should keep reference to it.
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2006-05-22 11:29:27 +02:00 |
version.rc
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…
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vertexbuffer.c
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d3dx: VertexBuffer should keep reference to the parent device object.
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2006-04-03 14:14:24 +02:00 |
vertexshader.c
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d3d8: All objects created by device should keep reference to it.
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2006-05-22 11:29:27 +02:00 |
volume.c
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d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.
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2006-05-20 17:47:45 +02:00 |
volumetexture.c
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d3d8: All objects created by device should keep reference to it.
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2006-05-22 11:29:27 +02:00 |