Sweden-Number/dlls/wined3d
Matteo Bruni 07a96c46e3 wined3d: Get rid of the contained_*s_consts_* arrays.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-21 18:20:01 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add GPU information for NVIDIA GeForce GTX 1060 3GB. 2020-02-07 20:14:12 +01:00
adapter_vk.c
arb_program_shader.c wined3d: Introduce wined3d_bitmap_is_set(). 2020-02-18 20:33:02 +01:00
ati_fragment_shader.c
buffer.c wined3d: Create Vulkan buffers. 2020-01-24 17:21:13 +01:00
context.c
cs.c
device.c wined3d: Use a bitmask for the {v, p}s_const_f fields in struct wined3d_saved_states. 2020-02-21 18:19:53 +01:00
directx.c wined3d: Add GPU information for NVIDIA GeForce GTX 1060 3GB. 2020-02-07 20:14:12 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement casting int to uint. 2020-02-07 20:14:06 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Get rid of the contained_*s_consts_* arrays. 2020-02-21 18:20:01 +01:00
surface.c
swapchain.c
texture.c
utils.c wined3d: Support NVIDIA alpha to coverage state. 2020-02-18 20:33:09 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec d3d9: Retrieve light state from the primary stateblock. 2020-02-18 20:28:18 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Get rid of the contained_*s_consts_* arrays. 2020-02-21 18:20:01 +01:00
wined3d_vk.h