Sweden-Number/dlls/wined3d
Matteo Bruni 6bb32e47ff wined3d: Use the core gl*CompressedTex* functions. 2015-01-20 16:08:54 +01:00
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Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00
context.c wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00
cs.c wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00
device.c wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d(). 2015-01-19 14:31:53 +01:00
directx.c wined3d: Use the core gl*CompressedTex* functions. 2015-01-20 16:08:54 +01:00
drawprim.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
gl_compat.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
glsl_shader.c wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend. 2015-01-19 14:31:38 +01:00
nvidia_texture_shader.c wined3d: Fix resultarg state handling in nvrc/nvts code. 2013-11-04 17:41:11 +01:00
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
resource.c wined3d: Fix subtraction of resource size from used adapter memory. 2014-10-17 15:48:42 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader.c wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend. 2015-01-19 14:31:38 +01:00
shader_sm1.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm4.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
state.c wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets. 2015-01-19 14:31:51 +01:00
stateblock.c wined3d: Unbind shader resource views in state_unbind_resources(). 2014-12-01 11:00:22 +01:00
surface.c wined3d: Use the core gl*CompressedTex* functions. 2015-01-20 16:08:54 +01:00
swapchain.c wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
texture.c wined3d: Use the core gl*CompressedTex* functions. 2015-01-20 16:08:54 +01:00
utils.c wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets. 2015-01-19 14:31:51 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
volume.c wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00
wined3d.spec wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
wined3d_gl.h wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
wined3d_main.c wined3d: Fix trace output of emulated_textureram. 2014-09-02 15:07:09 +02:00
wined3d_private.h wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00