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Makefile.in
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arb_program_shader.c
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wined3d: Make some variables static.
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2009-09-15 14:32:36 -05:00 |
ati_fragment_shader.c
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wined3d: Explicitly pass the context to the shader_select() handler.
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2009-08-07 12:11:06 +02:00 |
baseshader.c
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wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register.
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2009-08-17 13:57:50 +02:00 |
basetexture.c
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wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
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2009-08-31 12:18:56 +02:00 |
buffer.c
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wined3d: Properly check if an attribute is used in find_conversion_shift().
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2009-08-25 11:09:45 +02:00 |
clipper.c
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context.c
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wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
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2009-08-21 11:10:21 +02:00 |
cubetexture.c
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wined3d: Move texture filter lookup table initialization to basetexture_init().
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2009-08-05 11:20:19 +02:00 |
device.c
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wined3d: Remove unused parameters to drawPrimitive().
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2009-09-11 12:09:14 +02:00 |
directx.c
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wined3d: Make some variables static.
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2009-09-15 14:32:36 -05:00 |
drawprim.c
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wined3d: Remove unused parameters to drawPrimitive().
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2009-09-11 12:09:14 +02:00 |
gl_compat.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
glsl_shader.c
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wined3d: Only warn about using Lod sample functions in fragment shaders is ARB_shader_texture_lod isn't supported.
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2009-09-01 14:05:51 +02:00 |
nvidia_texture_shader.c
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wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-08-03 15:01:48 +02:00 |
palette.c
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pixelshader.c
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query.c
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wined3d: Handle GetData() on event queries that aren't started yet.
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2009-08-11 12:35:43 +02:00 |
resource.c
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shader_sm1.c
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wined3d: Recognize SM4 arrays.
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2009-07-16 16:03:23 +02:00 |
shader_sm4.c
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wined3d: Add WINED3D_SM4_OP_MIN.
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2009-08-28 11:54:49 +02:00 |
state.c
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wined3d: Add support for ARB_depth_clamp.
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2009-09-01 14:05:45 +02:00 |
stateblock.c
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wined3d: Remove trailing spaces.
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2009-08-27 11:45:37 +02:00 |
surface.c
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wined3d: Test and fix ddraw and d3d9 GetDC differences.
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2009-09-08 13:04:52 +02:00 |
surface_base.c
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wined3d: Test and fix ddraw and d3d9 GetDC differences.
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2009-09-08 13:04:52 +02:00 |
surface_gdi.c
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wined3d: Test and fix ddraw and d3d9 GetDC differences.
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2009-09-08 13:04:52 +02:00 |
swapchain.c
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wined3d: Fix swapchain draw buffer cleanup.
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2009-08-12 13:22:25 +02:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Allow filtering on RECT textures.
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2009-08-31 12:18:01 +02:00 |
utils.c
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wined3d: Test and fix ddraw and d3d9 GetDC differences.
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2009-09-08 13:04:52 +02:00 |
vertexdeclaration.c
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vertexshader.c
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wined3d: Remove trailing spaces.
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2009-08-27 11:45:37 +02:00 |
view.c
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volume.c
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wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
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2009-08-17 13:57:50 +02:00 |
volumetexture.c
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wined3d: Move texture filter lookup table initialization to basetexture_init().
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2009-08-05 11:20:19 +02:00 |
wined3d.spec
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |
wined3d_gl.h
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wined3d: Mark internal symbols hidden.
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2009-09-15 14:32:49 -05:00 |
wined3d_main.c
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wined3d: Make some variables static.
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2009-09-15 14:32:36 -05:00 |
wined3d_private.h
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wined3d: Mark internal symbols hidden.
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2009-09-15 14:32:49 -05:00 |