Sweden-Number/dlls/wined3d
Henri Verbeet 689984b425 wined3d: Mark internal symbols hidden. 2009-09-15 14:32:49 -05:00
..
Makefile.in
arb_program_shader.c wined3d: Make some variables static. 2009-09-15 14:32:36 -05:00
ati_fragment_shader.c wined3d: Explicitly pass the context to the shader_select() handler. 2009-08-07 12:11:06 +02:00
baseshader.c wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. 2009-08-17 13:57:50 +02:00
basetexture.c wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures. 2009-08-31 12:18:56 +02:00
buffer.c wined3d: Properly check if an attribute is used in find_conversion_shift(). 2009-08-25 11:09:45 +02:00
clipper.c
context.c wined3d: Don't check for a "representative" in the MarkStateDirty() functions. 2009-08-21 11:10:21 +02:00
cubetexture.c wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
device.c wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
directx.c wined3d: Make some variables static. 2009-09-15 14:32:36 -05:00
drawprim.c wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
gl_compat.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
glsl_shader.c wined3d: Only warn about using Lod sample functions in fragment shaders is ARB_shader_texture_lod isn't supported. 2009-09-01 14:05:51 +02:00
nvidia_texture_shader.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
palette.c
pixelshader.c
query.c wined3d: Handle GetData() on event queries that aren't started yet. 2009-08-11 12:35:43 +02:00
resource.c
shader_sm1.c wined3d: Recognize SM4 arrays. 2009-07-16 16:03:23 +02:00
shader_sm4.c wined3d: Add WINED3D_SM4_OP_MIN. 2009-08-28 11:54:49 +02:00
state.c wined3d: Add support for ARB_depth_clamp. 2009-09-01 14:05:45 +02:00
stateblock.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
surface.c wined3d: Test and fix ddraw and d3d9 GetDC differences. 2009-09-08 13:04:52 +02:00
surface_base.c wined3d: Test and fix ddraw and d3d9 GetDC differences. 2009-09-08 13:04:52 +02:00
surface_gdi.c wined3d: Test and fix ddraw and d3d9 GetDC differences. 2009-09-08 13:04:52 +02:00
swapchain.c wined3d: Fix swapchain draw buffer cleanup. 2009-08-12 13:22:25 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Allow filtering on RECT textures. 2009-08-31 12:18:01 +02:00
utils.c wined3d: Test and fix ddraw and d3d9 GetDC differences. 2009-09-08 13:04:52 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
view.c
volume.c wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
volumetexture.c wined3d: Move texture filter lookup table initialization to basetexture_init(). 2009-08-05 11:20:19 +02:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_gl.h wined3d: Mark internal symbols hidden. 2009-09-15 14:32:49 -05:00
wined3d_main.c wined3d: Make some variables static. 2009-09-15 14:32:36 -05:00
wined3d_private.h wined3d: Mark internal symbols hidden. 2009-09-15 14:32:49 -05:00