Sweden-Number/dlls/wined3d
Aric Stewart eb4ee4f4ad wined3d: Rework surface Blt a bit to only lock the part of the destination surface being drawn to. 2008-07-31 13:41:14 +02:00
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Makefile.in wined3d: Give the nvts/nvrc code its own pipeline implementation. 2008-07-14 11:44:26 +02:00
arb_program_shader.c wined3d: GL_ARB_fragment_program ffp implementation. 2008-07-31 13:02:04 +02:00
ati_fragment_shader.c wined3d: Use a hashmap to store the ffp shaders. 2008-07-31 13:01:50 +02:00
baseshader.c wined3d: Improve some shader traces. 2008-07-16 17:54:23 +02:00
basetexture.c wined3d: Use the nofilter mipmap lookup for np2 textures. 2008-07-18 11:41:21 +02:00
clipper.c
context.c wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally. 2008-07-28 11:36:04 +02:00
cubetexture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
device.c wined3d: GL_ARB_fragment_program ffp implementation. 2008-07-31 13:02:04 +02:00
directx.c wined3d: GL_ARB_fragment_program ffp implementation. 2008-07-31 13:02:04 +02:00
drawprim.c wined3d: Call LoadLocation() on higher render targets as well, simplify some code in drawPrimitive. 2008-07-31 13:04:08 +02:00
glsl_shader.c wined3d: Use a hashmap to store the ffp shaders. 2008-07-31 13:01:50 +02:00
indexbuffer.c
nvidia_texture_shader.c wined3d: Move set_tex_op(_nvrc) to their specific files. 2008-07-22 13:01:45 +02:00
palette.c
pixelshader.c wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
query.c
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Honor the texcoordindex when setting the texture matrix. 2008-07-24 11:56:02 +02:00
stateblock.c wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
surface.c wined3d: Support ATI's D3DFMT_ATI2N format. 2008-07-24 11:56:24 +02:00
surface_base.c wined3d: Rework surface Blt a bit to only lock the part of the destination surface being drawn to. 2008-07-31 13:41:14 +02:00
surface_gdi.c wined3d: Only copy front buffer to screen in gdi RealizePalette. 2008-05-14 21:51:14 +02:00
swapchain.c wined3d: Restore the gamma when destroying the swapchain. 2008-07-02 12:27:05 +02:00
texture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
utils.c wined3d: Use a hashmap to store the ffp shaders. 2008-07-31 13:01:50 +02:00
vertexbuffer.c
vertexdeclaration.c d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations. 2008-07-24 11:55:42 +02:00
vertexshader.c
volume.c
volumetexture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
wined3d.spec
wined3d_main.c wined3d: Remove the DLL load init function. 2008-07-08 21:08:54 +02:00
wined3d_private.h wined3d: GL_ARB_fragment_program ffp implementation. 2008-07-31 13:02:04 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00