wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally.
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@ -538,9 +538,6 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
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checkGLcall("glEnable(GL_WEIGHT_SUM_UNITY_ARB)");
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}
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if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
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glEnable(GL_TEXTURE_SHADER_NV);
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checkGLcall("glEnable(GL_TEXTURE_SHADER_NV)");
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/* Set up the previous texture input for all shader units. This applies to bump mapping, and in d3d
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* the previous texture where to source the offset from is always unit - 1.
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*/
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