Sweden-Number/dlls/d3d8
Henri Verbeet 112579f4ba d3d8: Use wined3d_buffer_create() in d3d8_device_prepare_index_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 12:58:58 +01:00
..
tests d3d8/tests: Use GetModuleHandleA instead of LoadLibraryA. 2018-01-19 22:07:17 +01:00
Makefile.in
buffer.c d3d8: Use wined3d_buffer_create() in indexbuffer_init(). 2018-02-06 12:58:58 +01:00
d3d8.spec
d3d8_main.c
d3d8_private.h wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
device.c d3d8: Use wined3d_buffer_create() in d3d8_device_prepare_index_buffer(). 2018-02-06 12:58:58 +01:00
directx.c d3d8: Validate adapter format in CheckDeviceFormat(). 2017-05-31 20:51:45 +02:00
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
surface.c wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags. 2018-02-02 18:36:42 +01:00
swapchain.c
texture.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
version.rc
vertexdeclaration.c
volume.c wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags. 2018-02-02 18:36:42 +01:00