Sweden-Number/dlls/wined3d
Józef Kucia db6f95880c wined3d: Reject cross-device blits.
DirectDraw tests show that cross-device blits are supposed to work for
limited cases between system memory surfaces. However, cross-device
blits are unsafe in wined3d, especially with CSMT enabled.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45382
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:01 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Clarify a TRACE in buffer_init(). 2018-08-14 10:16:00 +02:00
context.c
cs.c
device.c wined3d: Get rid of WINED3DCAPS typedef. 2018-06-15 09:11:29 +02:00
directx.c wined3d: Add GPU information for Intel HD Graphics 630. 2018-07-19 16:54:01 +02:00
gl_compat.c
glsl_shader.c wined3d: Invalidate the FFP vertex shader when diffuse/specular attribute presence changes. 2018-08-14 10:16:00 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Decompress DXTn 3D textures on upload. 2018-08-14 10:16:00 +02:00
sampler.c
shader.c wined3d: Compare interpolation mode VS compilation arguments. 2018-06-05 16:07:18 +02:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Reduce nesting in texture2d_load_sysmem(). 2018-06-20 16:02:38 +02:00
swapchain.c wined3d: Execute all CS commands before changing swapchain window. 2018-06-11 18:12:44 +02:00
texture.c wined3d: Reject cross-device blits. 2018-08-14 10:16:01 +02:00
utils.c wined3d: Fix WINED3D_MCS_COLOR2 handling in wined3d_ffp_get_vs_settings(). 2018-08-14 10:16:00 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Disallow disabling GLSL on core profile contexts. 2018-06-11 18:13:09 +02:00
wined3d_private.h wined3d: Invalidate the FFP vertex shader when diffuse/specular attribute presence changes. 2018-08-14 10:16:00 +02:00