Sweden-Number/dlls/wined3d
Allan Tong 7b40fd645d wined3d: Set swapchain container before flagging front buffer with SFLAG_INDRAWABLE. 2008-01-15 14:35:20 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Destroy arb shaders on shader destroy. 2008-01-14 15:21:01 +01:00
baseshader.c wined3d: Clear the constant list before finding constants. 2008-01-14 15:21:20 +01:00
basetexture.c wined3d: Add a new IWineD3DResource::UnLoad method. 2008-01-14 15:10:17 +01:00
clipper.c
context.c
cubetexture.c wined3d: Implement IWineD3DCubeTexture::UnLoad. 2008-01-14 15:11:27 +01:00
device.c wined3d: Set swapchain container before flagging front buffer with SFLAG_INDRAWABLE. 2008-01-15 14:35:20 +01:00
directx.c wined3d: Keep track of shaders. 2008-01-14 15:20:42 +01:00
drawprim.c wined3d: Implement half float vertex buffer conversion. 2007-12-21 13:13:56 +01:00
glsl_shader.c wined3d: Reset the shader state on shader_*_destroy. 2008-01-14 15:20:51 +01:00
indexbuffer.c wined3d: Implement IWineD3DIndexBuffer::UnLoad. 2008-01-14 15:10:54 +01:00
palette.c wined3d: Free palette handle when destroying IWineD3DPaletteImpl. 2007-12-31 17:48:08 +01:00
pixelshader.c wined3d: Fix a pixelshader recompilation check. 2008-01-08 17:04:49 +01:00
query.c
resource.c wined3d: Add a new IWineD3DResource::UnLoad method. 2008-01-14 15:10:17 +01:00
state.c wined3d: Fix glBlendColorEXT for use on RivaTNT. 2008-01-14 13:10:28 +01:00
stateblock.c
surface.c wined3d: Fix texture coordinate calculation in surface_blt_to_drawable. 2008-01-15 11:36:44 +01:00
surface_base.c
surface_gdi.c wined3d: Add a new IWineD3DResource::UnLoad method. 2008-01-14 15:10:17 +01:00
swapchain.c wined3d: Disable the SWAPEFFECT_DISCARD clear. 2007-12-18 13:23:00 +01:00
texture.c wined3d: Implement IWineD3DTexture::UnLoad. 2008-01-14 15:11:18 +01:00
utils.c wined3d: Move the GL info structure into the adapter. 2007-12-20 12:10:08 +01:00
vertexbuffer.c wined3d: Implement IWineD3DVertexBuffer::UnLoad. 2008-01-14 15:10:42 +01:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Multiply the half pixel correction with .w. 2007-12-28 11:28:59 +01:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Implement VolumeTexture::UnLoad. 2008-01-14 15:11:35 +01:00
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Keep track of shaders. 2008-01-14 15:20:42 +01:00
wined3d_private_types.h