Sweden-Number/dlls/d3d11
Alistair Leslie-Hughes eedd9671c1 d3d11: Support D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS in ID3D11Device CheckFeatureSupport.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-19 20:32:10 +09:00
..
tests d3d11: Support D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS in ID3D11Device CheckFeatureSupport. 2016-08-19 20:32:10 +09:00
Makefile.in
async.c d3d11: Implement d3d10_query_GetData(). 2016-07-07 21:23:25 +09:00
buffer.c d3d11: Validate "MiscFlags" and "StructureByteStride" for raw and structured buffers. 2016-07-21 23:36:02 +09:00
d3d11.spec
d3d11_main.c
d3d11_private.h d3d11: Add support for feature level 9 shaders. 2016-08-12 12:31:16 +09:00
device.c d3d11: Support D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS in ID3D11Device CheckFeatureSupport. 2016-08-19 20:32:10 +09:00
inputlayout.c d3d11: Introduce a helper function to allocate arrays. 2016-05-25 15:43:55 +09:00
shader.c d3d11: Remove redundant 'break' statement. 2016-08-17 11:52:54 +09:00
state.c d3d11: Add support for FrontCounterClockwise. 2016-07-28 21:38:05 +09:00
texture.c
utils.c wined3d: Add few missing formats. 2016-08-12 12:31:09 +09:00
version.rc
view.c d3d11: Allow creating SRVs for structured buffers with NULL description. 2016-07-21 23:36:03 +09:00