d3d11: Add support for FrontCounterClockwise.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -419,6 +419,7 @@ struct d3d_rasterizer_state
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LONG refcount;
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struct wined3d_private_store private_store;
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struct wined3d_rasterizer_state *wined3d_state;
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D3D11_RASTERIZER_DESC desc;
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struct wine_rb_entry entry;
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ID3D11Device *device;
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@ -834,6 +834,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
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wined3d_mutex_lock();
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if (!(device->rasterizer_state = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
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{
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wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_CCW);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
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@ -843,12 +844,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
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return;
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}
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wined3d_device_set_rasterizer_state(device->wined3d_device, device->rasterizer_state->wined3d_state);
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desc = &device->rasterizer_state->desc;
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
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/* glFrontFace() */
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if (desc->FrontCounterClockwise)
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FIXME("Ignoring FrontCounterClockwise %#x.\n", desc->FrontCounterClockwise);
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/* OpenGL style depth bias. */
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if (desc->DepthBias || desc->SlopeScaledDepthBias)
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FIXME("Ignoring depth bias.\n");
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@ -664,9 +664,10 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerSt
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struct d3d_device *device = impl_from_ID3D11Device(state->device);
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wined3d_mutex_lock();
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wine_rb_remove(&device->rasterizer_states, &state->desc);
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ID3D11Device_Release(state->device);
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wined3d_rasterizer_state_decref(state->wined3d_state);
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wined3d_private_store_cleanup(&state->private_store);
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wined3d_mutex_unlock();
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ID3D11Device_Release(state->device);
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HeapFree(GetProcessHeap(), 0, state);
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}
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@ -849,6 +850,9 @@ static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl =
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HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device,
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const D3D11_RASTERIZER_DESC *desc)
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{
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struct wined3d_rasterizer_state_desc wined3d_desc;
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HRESULT hr;
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state->ID3D11RasterizerState_iface.lpVtbl = &d3d11_rasterizer_state_vtbl;
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state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl;
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state->refcount = 1;
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@ -856,17 +860,27 @@ HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d
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wined3d_private_store_init(&state->private_store);
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state->desc = *desc;
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wined3d_desc.front_ccw = desc->FrontCounterClockwise;
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if (FAILED(hr = wined3d_rasterizer_state_create(device->wined3d_device,
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&wined3d_desc, &state->wined3d_state)))
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{
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WARN("Failed to create wined3d rasterizer state, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&state->private_store);
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wined3d_mutex_unlock();
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return hr;
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}
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if (wine_rb_put(&device->rasterizer_states, desc, &state->entry) == -1)
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{
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ERR("Failed to insert rasterizer state entry.\n");
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wined3d_private_store_cleanup(&state->private_store);
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wined3d_rasterizer_state_decref(state->wined3d_state);
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wined3d_mutex_unlock();
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return E_FAIL;
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}
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wined3d_mutex_unlock();
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state->device = &device->ID3D11Device_iface;
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ID3D11Device_AddRef(state->device);
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ID3D11Device_AddRef(state->device = &device->ID3D11Device_iface);
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return S_OK;
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}
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