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Makefile.in
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arb_program_shader.c
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wined3d: Modify resource locations in wined3d_surface_blt() instead of the blitters.
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2017-03-17 14:42:38 +01:00 |
ati_fragment_shader.c
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wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
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2017-03-13 19:28:39 +01:00 |
buffer.c
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wined3d: Introduce helper function to reserve memory for arrays.
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2017-02-28 20:40:02 +01:00 |
context.c
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wined3d: Get rid of redundant WARN() from context_load_shader_resources().
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2017-03-15 17:32:54 +01:00 |
cs.c
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wined3d: Send sub-resource copy calls through the command stream.
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2017-03-08 15:30:29 +01:00 |
device.c
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wined3d: Create dummy cube array textures.
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2017-03-08 16:37:29 +01:00 |
directx.c
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wined3d: Recompute sampler count before allocating sampler range for compute shaders.
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2017-03-15 17:33:00 +01:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Store GL sampler limits as array.
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2017-03-15 17:32:58 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Recognize SM4 dcl_index_range opcode.
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2017-03-10 23:21:25 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize SM4 dcl_index_range opcode.
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2017-03-10 23:21:25 +01:00 |
state.c
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wined3d: Store GL sampler limits as array.
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2017-03-15 17:32:58 +01:00 |
stateblock.c
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surface.c
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wined3d: Modify resource locations in wined3d_surface_blt() instead of the blitters.
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2017-03-17 14:42:38 +01:00 |
swapchain.c
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wined3d: Send swapchain context creation through the command stream.
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2017-03-01 10:29:16 +01:00 |
texture.c
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wined3d: Create and destroy surface DCs through the CS.
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2017-03-17 14:42:25 +01:00 |
utils.c
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wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range().
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2017-03-16 15:03:10 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Implement UAV counters.
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2017-03-03 13:23:56 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_get_cs_sampler().
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2017-03-07 16:33:40 +01:00 |
wined3d_gl.h
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wined3d: Add support for seamless cube map filtering.
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2017-03-08 16:37:35 +01:00 |
wined3d_main.c
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wined3d: Introduce helper function to reserve memory for arrays.
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2017-02-28 20:40:02 +01:00 |
wined3d_private.h
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wined3d: Pass a context to blit_shader.blit_surface().
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2017-03-17 14:42:34 +01:00 |