wined3d: Pass a context to blit_shader.blit_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7789,22 +7789,18 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info,
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}
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}
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static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, DWORD filter,
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static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context,
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struct wined3d_surface *src_surface, const RECT *src_rect_in,
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struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
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const struct wined3d_color_key *color_key)
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
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{
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unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
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struct wined3d_texture *src_texture = src_surface->container;
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struct wined3d_texture *dst_texture = dst_surface->container;
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struct wined3d_context *context;
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RECT src_rect = *src_rect_in;
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RECT dst_rect = *dst_rect_in;
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struct wined3d_color_key alpha_test_key;
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/* Activate the destination context, set it up for blitting */
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context = context_acquire(device, dst_texture, dst_sub_resource_idx);
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/* Now load the surface */
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if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
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&& (surface_get_sub_resource(src_surface)->locations
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@ -7850,8 +7846,6 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
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|| (dst_texture->swapchain && (dst_texture->swapchain->front_buffer == dst_texture)))
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context->gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
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context_release(context);
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wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_texture->resource.draw_binding);
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wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_texture->resource.draw_binding);
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}
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@ -2780,16 +2780,15 @@ static HRESULT ffp_blit_depth_fill(struct wined3d_device *device,
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return WINED3D_OK;
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}
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static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, DWORD filter,
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struct wined3d_surface *src_surface, const RECT *src_rect,
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static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op,
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struct wined3d_context *context, struct wined3d_surface *src_surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect,
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const struct wined3d_color_key *color_key)
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
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{
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unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
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struct wined3d_texture *dst_texture = dst_surface->container;
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struct wined3d_texture *src_texture = src_surface->container;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context *context;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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/* Blit from offscreen surface to render target */
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struct wined3d_color_key old_blt_key = src_texture->async.src_blt_color_key;
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@ -2799,9 +2798,6 @@ static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_bl
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wined3d_texture_set_color_key(src_texture, WINED3D_CKEY_SRC_BLT, color_key);
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context = context_acquire(device, dst_texture, dst_sub_resource_idx);
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gl_info = context->gl_info;
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if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST)
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gl_info->gl_ops.gl.p_glEnable(GL_ALPHA_TEST);
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@ -2811,8 +2807,6 @@ static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_bl
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if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST)
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gl_info->gl_ops.gl.p_glDisable(GL_ALPHA_TEST);
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context_release(context);
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/* Restore the color key parameters */
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wined3d_texture_set_color_key(src_texture, WINED3D_CKEY_SRC_BLT,
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(old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL);
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@ -3466,10 +3460,10 @@ static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
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&box, NULL, 0, &src_box, WINED3D_BLT_DEPTH_FILL, &fx, WINED3D_TEXF_POINT);
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}
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static void cpu_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, DWORD filter,
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struct wined3d_surface *src_surface, const RECT *src_rect,
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static void cpu_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op,
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struct wined3d_context *context, struct wined3d_surface *src_surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect,
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const struct wined3d_color_key *color_key)
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
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{
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/* FIXME: Remove error returns from surface_blt_cpu. */
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ERR("Blit method not implemented by cpu_blit.\n");
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@ -3761,8 +3755,12 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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dst_rect, dst_texture->resource.usage, dst_texture->resource.pool, dst_texture->resource.format);
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if (blitter)
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{
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blitter->blit_surface(device, blit_op, filter, src_surface,
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src_rect, dst_surface, dst_rect, color_key);
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struct wined3d_context *context;
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context = context_acquire(device, dst_texture, dst_sub_resource_idx);
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blitter->blit_surface(device, blit_op, context, src_surface,
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src_rect, dst_surface, dst_rect, color_key, filter);
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context_release(context);
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return WINED3D_OK;
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}
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}
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@ -1880,10 +1880,10 @@ struct blit_shader
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const RECT *rect, const struct wined3d_color *color);
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HRESULT (*depth_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
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const RECT *rect, DWORD clear_flags, float depth, DWORD stencil);
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void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, DWORD filter,
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void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context,
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struct wined3d_surface *src_surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect,
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const struct wined3d_color_key *color_key);
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter);
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};
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extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
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