..
Makefile.in
wined3d: Use the context manager to prepare for drawing.
2007-02-13 12:03:40 +01:00
arb_program_shader.c
wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl.
2007-05-04 13:41:45 +02:00
baseshader.c
wined3d: Handle the ps_3_0 vPos field.
2007-05-04 13:41:54 +02:00
basetexture.c
wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl.
2007-05-04 13:41:45 +02:00
context.c
wined3d: Implement vertex blending using GL_ARB_vertex_blend.
2007-05-03 14:24:46 +02:00
cubetexture.c
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
device.c
wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl.
2007-05-04 13:41:45 +02:00
directx.c
wined3d: Implement vertex blending using GL_ARB_vertex_blend.
2007-05-03 14:24:46 +02:00
drawprim.c
wined3d: Implement vertex blending using GL_ARB_vertex_blend.
2007-05-03 14:24:46 +02:00
glsl_shader.c
wined3d: Handle the ps_3_0 vPos field.
2007-05-04 13:41:54 +02:00
indexbuffer.c
wined3d: Do not upload to the vbo if there's nothing to do.
2007-04-20 13:04:25 +02:00
palette.c
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
pixelshader.c
wined3d: Dirtify the shader and declaration states if the bound interface is destroyed.
2007-04-12 16:09:12 +02:00
query.c
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
resource.c
wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it.
2007-02-15 14:20:38 +01:00
state.c
wined3d: Implement vertex blending using GL_ARB_vertex_blend.
2007-05-03 14:24:46 +02:00
stateblock.c
wined3d: Use GL_TEXTURE_2D for dummy textures.
2007-03-30 11:25:23 +02:00
surface.c
d3d: Fix the surface locking rectangle validation.
2007-05-04 13:41:13 +02:00
surface_gdi.c
wined3d: Full surface DXTn copy.
2007-05-07 21:42:45 +02:00
swapchain.c
wined3d: Don't try to clear the depth stencil if there is none.
2007-04-17 11:13:03 +02:00
texture.c
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
utils.c
d3d: Calculate the size of WINED3DFVF_XYZBx FVFs.
2007-05-03 14:24:16 +02:00
vertexbuffer.c
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
vertexdeclaration.c
wined3d: Dirtify the shader and declaration states if the bound interface is destroyed.
2007-04-12 16:09:12 +02:00
vertexshader.c
wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
2007-04-23 13:55:45 +02:00
volume.c
wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
2007-04-24 10:20:39 +02:00
volumetexture.c
wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
2007-04-24 10:20:39 +02:00
wined3d.spec
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wined3d_main.c
wined3d: Remove resourceStoreCriticalSection.
2007-04-16 13:51:56 +02:00
wined3d_private.h
wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl.
2007-05-04 13:41:45 +02:00
wined3d_private_types.h
wined3d: Implement support for projective textures in ps 2.0 and later.
2007-03-29 21:15:29 +02:00