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Makefile.in
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arb_program_shader.c
wined3d: Recognize SM4 sample_b opcode.
2016-01-29 00:42:25 +09:00
ati_fragment_shader.c
wined3d: Flat shading emulation for core contexts.
2015-11-13 22:54:23 +09:00
buffer.c
wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
2016-01-05 15:45:22 +01:00
context.c
wined3d: Don't leak the device context on failure in context_create().
2016-01-27 23:35:32 +09:00
cs.c
wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
2015-11-06 14:45:42 +09:00
device.c
wined3d: Validate render state in wined3d_device_set_render_state().
2016-01-29 00:42:26 +09:00
directx.c
wined3d: Add a real implementation of wined3d_check_device_multisample_type().
2016-01-29 00:42:25 +09:00
drawprim.c
wined3d: Avoid double initialization.
2016-01-03 20:03:41 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Recognize SM4 icb register.
2016-01-29 23:40:37 +09:00
nvidia_texture_shader.c
wined3d: Flat shading emulation for core contexts.
2015-11-13 22:54:23 +09:00
palette.c
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query.c
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resource.c
wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D.
2016-01-27 12:38:50 +09:00
sampler.c
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shader.c
wined3d: Recognize SM4 icb register.
2016-01-29 23:40:37 +09:00
shader_sm1.c
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shader_sm4.c
wined3d: Recognize SM4 icb register.
2016-01-29 23:40:37 +09:00
state.c
wined3d: Fix incorrect indentation of several break statements in in set_tex_op.
2016-01-12 16:03:36 +09:00
stateblock.c
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surface.c
ddraw: Use wined3d_texture_preload() in d3d_device7_PreLoad().
2016-02-01 17:53:38 +09:00
swapchain.c
wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
2016-01-27 12:38:46 +09:00
texture.c
wined3d: Require non-NULL rectangles in wined3d_texture_blt().
2016-01-29 21:25:14 +09:00
utils.c
wined3d: Add support for WINED3DFMT_R16_UNORM format.
2016-01-29 23:40:33 +09:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource().
2015-10-28 22:31:28 +09:00
volume.c
wined3d: Get rid of GL_APPLE_client_storage support.
2016-01-05 15:45:26 +01:00
wined3d.spec
ddraw: Use wined3d_texture_preload() in d3d_device7_PreLoad().
2016-02-01 17:53:38 +09:00
wined3d_gl.h
wined3d: Add ARB_internalformat_query extension.
2016-01-27 23:35:32 +09:00
wined3d_main.c
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wined3d_private.h
ddraw: Use wined3d_texture_blt() in copy_mipmap_chain().
2016-02-01 17:53:37 +09:00