The underlying resource for bitmaps created with
D2D1_BITMAP_OPTIONS_CANNOT_DRAW doesn't necessarily have
D3D10_BIND_SHADER_RESOURCE in its bind flags.
Original patch by Robin Kertels <robin.kertels@gmail.com>
Signed-off-by: Brendan Shanks <bshanks@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>