d2d1: Make qsort() callback functions cdecl.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1272,7 +1272,7 @@ static BOOL d2d_cdt_triangulate(struct d2d_cdt *cdt, size_t start_vertex, size_t
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return TRUE;
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}
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static int d2d_cdt_compare_vertices(const void *a, const void *b)
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static int __cdecl d2d_cdt_compare_vertices(const void *a, const void *b)
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{
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const D2D1_POINT_2F *p0 = a;
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const D2D1_POINT_2F *p1 = b;
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@ -1623,7 +1623,7 @@ static BOOL d2d_geometry_intersections_add(struct d2d_geometry_intersections *i,
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return TRUE;
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}
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static int d2d_geometry_intersections_compare(const void *a, const void *b)
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static int __cdecl d2d_geometry_intersections_compare(const void *a, const void *b)
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{
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const struct d2d_geometry_intersection *i0 = a;
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const struct d2d_geometry_intersection *i1 = b;
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