Sweden-Number/dlls/d3d11
Henri Verbeet 469dd87899 d3d11: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
..
tests d3d11: Implement d3d11_immediate_context_ResolveSubresource(). 2018-02-13 20:23:25 +01:00
Makefile.in d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
async.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
buffer.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
d3d11.spec d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
d3d11_main.c d3d11: Use ARRAY_SIZE() macro. 2017-03-23 15:14:40 +01:00
d3d11_private.h d3d11: Use wined3d blend state objects. 2018-02-08 21:07:12 +01:00
device.c d3d11: Implement d3d10_device_ResolveSubresource(). 2018-02-13 20:23:25 +01:00
inputlayout.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
shader.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
state.c d3d11: Use wined3d blend state objects. 2018-02-08 21:07:12 +01:00
texture.c d3d11: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures. 2018-02-13 20:23:26 +01:00
utils.c d3d11: Validate resource access flags for buffers and 2D textures. 2018-02-01 22:24:59 +01:00
version.rc d3d11: Add version.rc file. 2013-12-02 11:08:53 +01:00
view.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00