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Makefile.in
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wined3d: Use a swapchain for GDI surfaces.
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2008-08-19 12:21:32 +02:00 |
arb_program_shader.c
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d3d9: Test for fixed function value clamping.
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2008-08-21 13:27:58 +02:00 |
ati_fragment_shader.c
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d3d9: Test for fixed function value clamping.
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2008-08-21 13:27:58 +02:00 |
baseshader.c
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wined3d: Ask the ffp/shader/blit implementation about format support.
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2008-08-20 12:26:02 +02:00 |
basetexture.c
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wined3d: Use the nofilter mipmap lookup for np2 textures.
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2008-07-18 11:41:21 +02:00 |
clipper.c
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context.c
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wined3d: glDeleteFramebuffersEXT() needs a context.
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2008-08-25 11:39:10 +02:00 |
cubetexture.c
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wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18 11:41:09 +02:00 |
device.c
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ddraw: Only ddraw checks wether one can give a null pointer to SetMaterial.
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2008-08-22 11:32:09 +02:00 |
directx.c
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wined3d: Move a TRACE up a few lines.
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2008-08-25 11:39:16 +02:00 |
drawprim.c
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wined3d: Move depth stencil location handling code up a couple of lines.
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2008-08-22 10:38:30 +02:00 |
glsl_shader.c
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wined3d: Filter out more spam.
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2008-08-21 13:34:23 +02:00 |
indexbuffer.c
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nvidia_texture_shader.c
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wined3d: Don't skip applying texdims with shaders.
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2008-08-21 13:33:30 +02:00 |
palette.c
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pixelshader.c
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query.c
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resource.c
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state.c
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wined3d: Don't enable texture dimensions with shaders.
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2008-08-21 13:33:20 +02:00 |
stateblock.c
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wined3d: Remove unneeded address-of operators from array names.
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2008-07-14 11:50:22 +02:00 |
surface.c
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wined3d: Track FBOs per-context.
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2008-08-22 10:38:59 +02:00 |
surface_base.c
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wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05 14:09:37 +02:00 |
surface_gdi.c
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wined3d: Fix copy paste error in IWineGDISurfaceImpl_RealizePalette.
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2008-08-21 13:35:35 +02:00 |
swapchain.c
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wined3d: Add a swapchain method to set the dest override.
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2008-08-19 12:25:20 +02:00 |
swapchain_base.c
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wined3d: Move some swapchain code into a base class.
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2008-08-19 12:20:47 +02:00 |
swapchain_gdi.c
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wined3d: Add a swapchain method to set the dest override.
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2008-08-19 12:25:20 +02:00 |
texture.c
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wined3d: Set the texture wrap default with the NP2 emulation properly.
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2008-08-21 13:33:42 +02:00 |
utils.c
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wined3d: Remove useless hash_table_entry_t typedef.
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2008-08-22 10:39:08 +02:00 |
vertexbuffer.c
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vertexdeclaration.c
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d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations.
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2008-07-24 11:55:42 +02:00 |
vertexshader.c
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volume.c
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volumetexture.c
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wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18 11:41:09 +02:00 |
wined3d.spec
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wined3d_main.c
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wined3d: Remove the DLL load init function.
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2008-07-08 21:08:54 +02:00 |
wined3d_private.h
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wined3d: Remove useless hash_table_entry_t typedef.
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2008-08-22 10:39:08 +02:00 |
wined3d_private_types.h
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